Mod Install Suggestion

Discussion in 'Ideas and Suggestions' started by Pandemic4444, Jan 1, 2016.

  1. Pandemic4444

    Pandemic4444
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    So i have been having a dickens of a time trying to get mods to work using the new version and i think we need to revert to the easier old version of installing mods where you for example unzip a car mod and then put those files into the vehicles folder. same for levels and so on.

    If anyone else supports this please feel free to drop a like, upvote or something to show support.

    Edit: This topic is ONLY to gather people's replies who support the idea. If you don't like the idea don't bother replying.
     
    #1 Pandemic4444, Jan 1, 2016
    Last edited: Jan 1, 2016
  2. mumboking

    mumboking
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  3. Pandemic4444

    Pandemic4444
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    not really if you want to remove a vehicle you just need to delete the folder.

    **I should have added to the original post: If you don't like the idea don't bother replying, this topic is ONLY to gather people's replies who support the idea.
     
  4. SixSixSevenSeven

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    Which isnt how forums work buddy.

    I honestly dont see what is wrong with the simplicity of drop the zip into the mods folder. It is fool proof. Unzipping things is not.

    The only mods that dont work with this are out of date ones (or pretty much every russian one considering they never bothered to update to the zip system that has been in use for bloody ages). Everything submitted to the ingame repo (which should support downloading directly to game soon) already has to be packaged for the new system in order to be accepted.

    Out of date mods, go into your mods folder. Create a folder named "unpacked". In this folder create a folder called "unzippedmods.zip" or something to that nature, can use any name, so long as it is genuinely a folder not a zip file but still has .zip on the end of the foldername, I have "petprojects.zip" and "outdated.zip" in mine. Inside this folder you can create a vehicles and levels folder to unzip mods into.
     
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  5. Pandemic4444

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    well as i have many mods using this new system only half of my car mods are showing up. its very wierd. So with reverting back to the old file install system that would fix alot of the cars and/or levels showing up. i still have the game installed from when it was NOT a steam attached game and i can still install mods to that just fine. i saw no reason why they needed to change the spawn system at all.
     
  6. Scepheo

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    Precisely to make it easier to use. If mods are created correctly, installing them is very, very simple with the new system.

    The problem of not working lies with the mods, not the new system. That's the thing about modding for (and with that the buying of) prerelease games: stuff breaks. This is necessary to create a good game. What you're saying essentially boils down to: "Stop improving the game, because it made my old and outdated mods stop working." That's not how progress happens.
     
  7. Pandemic4444

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    no i mean they can keep improving the game but for people who use mods completely changing a major aspect of the game and making it not work correctly is not a good option. i dont have outdated mods. its the fact of the new spawn system is broken that half of my mods arent working.
     
    #7 Pandemic4444, Jan 1, 2016
    Last edited: Jan 1, 2016
  8. SixSixSevenSeven

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    Find me a single mod that supports the new system and doesnt work. Direct link please.
     
  9. randomshortguy

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    I absolutely love the new modding system, it's a virtual filesystem where you can mount and unmount zips in-game, as well as modify stock content without overwriting files. 99% of mods are an absolute breeze to install, and they occupy less space and are not affected by updates. It's just objectively better.

    PLUS

    you can still use the old system. You can, if you want to, extract a mod to the vehicles folder in the game's directory. The old way is still there, so I'm not sure why this thread exists. What's there to debate? Should the developers remove the new mods system, which they spend quite a lot of time working on in favour of clunky folders? Consider that in those days, there'd be a new thread every day from some tech-thick person who doesn't understand how extracting files works, and ends up buggering everything over.

    I think you just need to take some time and learn the new system better, make friends with it, because I'm fairly certain it's here to stay.
     
  10. Pandemic4444

    Pandemic4444
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    i know how to unzip and unpack file and where to put them. the old style isnt working due to the fact that vehicle mods have to be in a zip file in the vehicles folder in documents and ive done that but the game still isnt recognizing the car (or level) its the games responsibility to recognize a file if its there. its not doing that properly so i think a change back to the old (and much easier way) of unzipping a file and then dropping said file right into the games directory under the vehicles or levels folder would be a better move than to keep using the current one.

    Dont like the old style? don't bother with this post then.
     
  11. randomshortguy

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    It most certainly does recognize them, there's no error or bugs going on with the game, it's outdated mods that aren't compatible with the new system. I have encountered mods that don't work right away (all of them old, outdated), and I just extract them, rearrange the folders properly (modname.zip > vehicles > modname > [files]) and recompress it. Guess what? It works every time.

    So, in essence, it either works perfectly, or it doesn't work at not fault of the system, and can be easily fixed.

    One of these days I should make a quick video tutorial for installing mods, and fixing old ones that don't work.

    Also, as a thread, this is a discussion: you don't get to ban me from the thread because I possess a contrarian opinion.
     
  12. Pandemic4444

    Pandemic4444
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  13. Pandemic4444

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    ive done the same with mods. they just dont like the new spawn system. and no i can't ban you but i can report you. this thread was created to gather support, NOT to gather hate. if you dont like it then i dont want to hear it. very simple request.
     
  14. SixSixSevenSeven

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    You clearly dont get how forums work. Any suggestions thread is always going to get people from both sides.

    And on my internet, this mod is going to take a good half hour to download

    EDIT: nope, this internet is so slow that it cant manage 50mb, its given up



    Ultimately it comes down to you suggesting we use an inferior system because some older mods dont work. When really you should be suggesting the older modders update their shit to the current game version.
    The in game mod manager can operate on zips more readily than folders. Far more flexible system. A system that has been inplace for many updates.
     
  15. machine

    machine
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    The V3 works completely fine for me without any modifications, just dropped the file inside the mods folder. Besides that the wheels explode when it's spawned but that's because the wheel system changed recently.
     
  16. randomshortguy

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    I'm not hating, m8. I contributed my opinion, with facts to back it up. Reporting people with different opinion, that's not very civil.

    As proof, here's the B25 you said doesn't work with the new system:
    BeamNG.drive.x64 2016-01-01 14-43-01.png

    and here's the zip in my mods directory:
    Untitled.png
     
  17. SixSixSevenSeven

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    I do like how my little guide to using unzipped mods was completely blanked, because you can
     
  18. Pandemic4444

    Pandemic4444
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    ive had the same plane installed to the same place. doesnt work.
     
  19. Pandemic4444

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    ouch i feel bad for ya. ive had this mod installed for a long time. it works in the older version of the game i have installed (the non-steam beamNg)
     
    #19 Pandemic4444, Jan 1, 2016
    Last edited: Jan 1, 2016
  20. randomshortguy

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    Well then... is the zip packaged like this?

    B-25Mitchell_v3.zip > vehicles > B25Mitchell > [mods' files]

    because if it's not, then that's the problem, and you can fix that easily yourself.

    I should add that things change, and that progress will result in the breaking of third-party content. However, it's the mod-maker's job to migrate their content over to the newer, better system. We shouldn't go back just for a few old mods, just like gas stations shouldn't continue to sell leaded fuel for the older cars on the road - we need to move forwards, leaving things behind if necessary.
     
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