Hey I have the Problem that May map is full using road textures FRom the game. But how I can add Custom textures btw. Where I have to put the textures that I can select them from the road Editor ? And have them to be a .dds or .jpg or what ? Thanks for replies!
I would appreciate if you would look back through your post and check your english But all jokes aside, Look at how the default roads are put in the game. The materials.cs file for the roads in the art folder of your terrain should give you an idea as to what goes into a road. The materials.cs file basically is what tells the game where the textures are located so that the game can load them. They contain paths, which lead you(hopefully,) to the textures that are to be loaded. You can look at these textures to see what goes into a default road.
Okay thanks I will try this and sorry for the english Problems but I am typing this on my smartphone and because this an german smartphone the autocorrection is sometimes that stupid sorry for this ... :/