Wolksvagen golf 6 GTI

Discussion in 'Community Mods - Archived' started by blinkingyellow, Aug 9, 2013.

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  1. blinkingyellow

    blinkingyellow
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    Volkswagen golf 6 GTI

    Well, i decided to start modelling of a VW after the big pause. i really want to model a car for beamg. since i know only how to model it, and have no idea for Nodes/beams, i am gonna need someone to help me with that. i use blender and Blueprints of a car, for a day of work only some mesh is done.
    Updates will be coming everyday, stay tuned!


    blender 2013-08-09 14-13-09-91.png blender 2013-08-09 14-13-50-92.png
     
    #1 blinkingyellow, Aug 9, 2013
    Last edited: Aug 9, 2013
  2. sander997

    sander997
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    lol, since when is Volkswagen spelled with a W? nice desighn so far tough, looks awsome. Cant wait to get like a billion mods haha.
     
  3. blinkingyellow

    blinkingyellow
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    Oh yes, thanks for correction heh.
     
  4. Mitki4a

    Mitki4a
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    Very good!Here in Bulgaria we have many VW's.
    If you have any questions ask I'm also making car model in Blender:)
     
    #4 Mitki4a, Aug 9, 2013
    Last edited: Aug 9, 2013
  5. dafour

    dafour
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    What did you smoke? Wolksvagen?

    Plz change that title,and btw its looking good!
     
  6. Masterjoc

    Masterjoc
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    maybe he had fear cuz of licenses ?4
    Even i hate VW (i see to many of them each day) i gonna be excited for this.
    Want to crash this car lovely
     
  7. blinkingyellow

    blinkingyellow
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    Thanks very much guys.
    Im not quite good in making of details so maybe i will need help in that.. if you know how to i would be glad.
     
  8. Mitki4a

    Mitki4a
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    What details?Explain more particularly.
     
  9. blinkingyellow

    blinkingyellow
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    Well, most likely interior detail, lights, mirrors, small car decals like car name on backside, on front etc. now i am trying to finish car's main mesh and then start working on rims.
     
  10. SpittyTheDude

    SpittyTheDude
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    If there is one car I want to smash, it would be a Golf. :)
     
  11. blinkingyellow

    blinkingyellow
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    Some updates: rims, logos, lights, doorhands. i think the hard part is done!
    There are a lots of polygons, i need to get rid of them.
    Left 2 rims to add, and whats the main, interior details. thats for today, i will continue tomorrow.



    blender 2013-08-09 17-38-24-36.png blender 2013-08-09 17-38-39-36.png
    blender 2013-08-09 17-39-16-66.png
     

    Attached Files:

    • blender 2013-08-09 17-37-19-28.png
  12. Nothanks

    Nothanks
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    Nice work! :)
     
  13. Mitki4a

    Mitki4a
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    Looks veeery good!Are you using Subdivision Surface?
     
  14. Kryotex

    Kryotex
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    Hoooly.......probably gabester's skill level
     
  15. blinkingyellow

    blinkingyellow
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    No, usuall polygons. they are too much!

    I only wish!
     
  16. Kryotex

    Kryotex
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    The count of poly's doesn't matter (gabester proof) so please don't reduce them, it looks so amazing as possible)
     
  17. Scudetto

    Scudetto
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    Interesting.

    You're planning to model original Golf's rims?
     
  18. blinkingyellow

    blinkingyellow
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    I will be making stock version, tuned version, drift version probably.
     
  19. PlayPrey

    PlayPrey
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    You can't change the name of thread titles, only title which u don't see before you have opened the thread.
     
  20. blinkingyellow

    blinkingyellow
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    Here i have rendered the car and lets see how it looks.

    (imported from here)
    (imported from here)



    (imported from here)


    Update: some details added and i think its time to start thinking of making nodes and beams, which i need help with..i also need help with exporting the current model in a correct format. i would appreciate any help.


    (imported from here)
     
    #20 blinkingyellow, Aug 9, 2013
    Last edited: Aug 10, 2013
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