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Quick question regarding the level editor

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Birkenspanner, Nov 7, 2015.

  1. Birkenspanner

    Birkenspanner
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    Dec 26, 2013
    Messages:
    80
    Hello there,

    I'm currently having trouble finding these huge rock meshes (normally used to cover cliffs or like in the jungle map at the tunnel section).
    They used to be in new_level/art/shapes/rocks but now I can only find the big cave thingy from the jungle map and some smaller rocks for ground cover.
    I highly doubt they are gone and if they are just relocated I can't find them for some reason. I'm confused...
     
  2. Birkenspanner

    Birkenspanner
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  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    That's an issue strictly linked to what's the content in 'your' (or the level you are trying to mod) folder.
    If it's an official map, that content is more likely in that folder already. Try going in the 'forest editor' and you should see them.
     
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  4. Birkenspanner

    Birkenspanner
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    Thanks,
    I just imported the .../rocks folder from East Coast USA, but now the textures are missing (probably because I didn't imported materials.cs as well)
    So do I now just have to import materials.cs or do I have to use the material editor?
     
  5. Nadeox1

    Nadeox1
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    BeamNG Team

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    Nah, Your texture are missing because the paths in the material.cs are different problably.
    Just find the material.cs in the folder you copied over, open in notepad and adjust the paths.
     
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  6. LJFHutch

    LJFHutch
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    Environment Artist
    BeamNG Team

    Joined:
    Aug 4, 2012
    Messages:
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    To add forest items to a level you need to do the following:

    1. Copy the files over, such as "levels/east_coast_usa/art/shapes/trees/trees_aspen"
    2. Edit the material file to point to your new level, it might say ""levels/east_coast_usa/art/shapes/trees/trees_aspen_d.dds"", you need to change east_coast_usa to your map folder
    3. Add the appropriate entries to the "levels/your_map_name/art/forest managedItemData.cs (this defines what actual meshes are used by the system and what they're called) and brushes.cs (this tells the game how to list the items and how to place them) - the easiest way to do this is open the two files from the level you're copying from as well as the two you have placed in your own level file and copy each item from the old to the new.
     
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  7. Birkenspanner

    Birkenspanner
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    Ok thanks,
    I'm going to try that as soon as possible.
     
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