1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.36 Bug Reporting thread
    Solutions and more information may already be available.

Questions concerning scenarios

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by TripleAye, Nov 4, 2015.

  1. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    I'm not sure this is worthy of creating a thread however, I really miss the ability to change the car I wanted to use for a given scenario. For example, the ability to choose, reset, and run a car of my choosing in a scenario not intended for it (so to speak).

    This use to be in the game and was a huge playability factor for me. It allowed for me compare cars in a way that isn't really possible anymore. That being said, I don't know why this feature was removed or whether there are any plans to reimplement it back into the game. It use to be you would start a scenario, you could change to a different car, reset, and the car you changed to would remain and be compatible with said scenario.

    So I suppose my question is, is it possible to perhaps edit the scenarios in such a way that would allow me to run the car I want to run. If so, how would I go about doing this?
     
  2. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    Ideas anyone?
     
  3. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,400
    Edit the prefab file for the scenario.
    Find the scenario_player0 (I think that's what it is on all of them).
    Edit the lines that are like this:
    Code:
    JBeam = "pigeon";
    partConfig = "vehicles/pigeon/base.pc";
    The JBeam value is usually the name of the vehicle's folder.
    The partConfig value might look like the contents of a .pc file.
    You can put the contents of a .pc file or the path of a .pc file into the value.
     
  4. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    Wouldn't this simply change the default vehicle for that scenario? Meaning I would have to create multiple copies of each scenario or manually change the vehicle in code every time I wanted to use a different vehicle no?

    What I would prefer is to be able to edit a scenario in such a way that would allow me to change from a default scenario vehicle to one of my liking. Then when I reset the vehicle I changed to would remain.

    For example, if the defualt vehicle for a scenario was the Covet, and I changed to the 200bx. When I reset the scenario I want the 200bx to be in place of the covet. This is how it was before update 4.1.0 I think it was.

    Also thank you for your response.
     
  5. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    That's not possible at the moment.
     
  6. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
  7. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,400
    This. You're also not meant to be able to change vehicles, as some scenarios may only be made to work with certain vehicles ("Broken Truck" is an example of this).
     
  8. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    Well sure I understand that. I think you should be restricted from being able to change vehicles in the case that a specific vehicle is needed. However, that's only the case in like 2 scenarios. I just think I should be able to see which car can run the road race fastest or which is best at rallying. I suppose I'm the only one that enjoyed that freedom when it was around.
     
  9. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    You say this, yet it was perfectly doable prior to 4.1.0
     
  10. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,400
    Sure you could have done it, but it wasn't intended to work like that.
     
  11. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    Why do you keep saying that? How is it not?This was a part of the game from the very beginning before it was removed for unknown reasons.

    What I'm trying to tell you is that the aforementioned feature WAS a part of the game already. So how was it not intended to work like that if it did for so long before?
     
  12. Scepheo

    Scepheo
    Expand Collapse

    Joined:
    Feb 10, 2015
    Messages:
    601
    It was a bug. It was a bug that stayed in the game a long time, sure, but still a bug. Or are you trying to say that the Lua memory overflow crash they fixed in the last update was a feature?
     
  13. mumboking

    mumboking
    Expand Collapse

    Joined:
    Jun 11, 2015
    Messages:
    1,400
    The developers just hadn't programmed in the disabling of certain functions when a scenario is loaded back then. Simple.

    I'm sure that eventually we'll have scenarios that specifically allow vehicle selection. :)
     
  14. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    The last update is irrelevant. It was apparently 'fixed' before that but okay.
     
  15. TripleAye

    TripleAye
    Expand Collapse

    Joined:
    May 20, 2014
    Messages:
    146
    If I could revert, I most certainly would.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice