Engine animation and tuning automation

Discussion in 'Ideas and Suggestions' started by bonami2, Oct 3, 2015.

  1. bonami2

    bonami2
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    Hello guy i found a new game on steam that show nice feature that could probably be implemented into Beam ng.



    http://store.steampowered.com/app/293760/



    What you think of this? Would be lot and lot of work but maybe possible ;)
     
    #1 bonami2, Oct 3, 2015
    Last edited: Oct 5, 2015
  2. ned228

    ned228
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    Do you mean tuning the engine with new parts options such as piston material or weight reduction parts. If that is what you mean that would be cool.
     
  3. Josh

    Josh
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    We do have a Automation to BeamNG engine converter but it is not compatible with the latest versions of BNG.

    The creator of the engine conversion program is working on getting it updated to work with the new versions of BNG.

    http://www.beamng.com/threads/9960-All-new-Automation-Engine-Converter
     
  4. bonami2

    bonami2
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    Exactly and maybe moving part but i think it would be too cpu intensive maybe.

    You know smash the block leak a bit of oil see the gauge go down.

    Engine start having a hard time and knocking like mad and you go for 10 minute with less power knocking like mad and finally piston blow up oil everywhere or idk Piston go through the block. ;)


    That kind of realistic stuff

    An engine can last pretty long time without 0 oil. And the radiator can blow up too in a cloud of smoke and the engine can go and go

    - - - Updated - - -



    Btw how did you do that signature? Being 2 time i see this


    And well it look cool but i mean something advanced like the game linked. I can mod my engine better than his program that dont take into account the clutch slipping

    - - - Updated - - -

    Modding car like this in beam ng would be awesome


     
    #4 bonami2, Oct 7, 2015
    Last edited by a moderator: Oct 21, 2015
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