Outdated Racing Pack - 5 cars, 2 maps

Discussion in 'Land' started by Mythbuster, May 9, 2014.

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  1. Wolf

    Wolf
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    I'm sorry, But what did I just read?
     
  2. destroyer8769

    destroyer8769
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    noooooo
     

    Attached Files:

    • images.jpg
  3. _m3rlo_

    _m3rlo_
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    Grate work on that card!

    I think that lancer evo x is the best one because it has a perfect combination of realism , model , handling..

    That is my favorite model on beamng..

    I really want to start customize it (make some new component). Can i have the rights to do that, if i always write the author of the originals components?
     
  4. torben123

    torben123
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    I think there is an issue with the beamng.lua file. As soon as i add that file it does not load any of the maps properly and you are then not able to play the game. ive tried this on both stable and experimental versions but neither of them work due to the beamng.lua file
     
  5. cuytastic101

    cuytastic101
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    This mod is for an ancient version of BeamNG. Of course the files that change the game's core operation will be out of date by now... Come on bro, common sense.
     
  6. torben123

    torben123
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    yh i kinda should of looked when this was last updated :D
     
  7. Dc5R

    Dc5R
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    Well that's weird ..
    All of the mods you mentioned work well in my PC .:confused:
    screenshot_00026.jpg
     
  8. cuytastic101

    cuytastic101
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    The cars work, yes. But this mod as a whole pack originally came with some modifications to the game core files to implement a very early race timer. That part of the mod will break newer versions of BeamNG.
     
  9. StifflersMom

    StifflersMom
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    Feb 15, 2015
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    my whole game dosn´t work after i modded this.. can someone help ??
    Unb.jpg
     
  10. enti365

    enti365
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    the subaru is orange and black for me, with no textures stamped all over it :( any idea how to fix this??
     
  11. ssm1997

    ssm1997
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    did you clear the cache in your documents?
     
  12. enti365

    enti365
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    Yea cleared the cache! to no avail! :(
     
  13. Funky7Monkey

    Funky7Monkey
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    This mod is nearly a year old. I haven't tested it, but it is likely the mod no longer works.
     
  14. mtchll3

    mtchll3
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    i had to reinstall, i got it on a way earlier version,
     
  15. Jawsoflife353

    Jawsoflife353
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    I found a fix for the Subaru 22b No Texture Glitch: Open the .zip folder you download and put the Sub22b folder in your vehicles folder
     
  16. SixSixSevenSeven

    SixSixSevenSeven
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    well yeah, the sub22b is an older mod that doesnt support the new zip format and *has* to be unzipped.
     
  17. enti365

    enti365
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    Thank you thank you thank you :)

    are there any file configs i can get for this that make it as fast as it is in reality?
     
  18. cuytastic101

    cuytastic101
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    You could always open the engine.jbeam and edit the torque values to your liking. I uploaded a little spreadsheet tool awhile ago that will help converting IRL dyno results to the N m that BeamNG expects.
     
  19. Mythbuster

    Mythbuster
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    All cars are made using data from the real cars, to the best of our ability. As far as I remember, the 22B is using a 22B engine and gearbox, not a WRX engine. The Evo might be using a WRX engine/gearbox though, not sure. Regardless, they all have as much power as (one of the versions of) the cars they're based.
     
  20. Bubbalee1663

    Bubbalee1663
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    Jun 6, 2015
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    all the textures and the timer are broken for me on the drag strip please help
     
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