Engine stalling/engine problems

Discussion in 'Ideas and Suggestions' started by DBLXDPlays, Aug 17, 2015.

  1. DBLXDPlays

    DBLXDPlays
    Expand Collapse

    Joined:
    Jul 15, 2015
    Messages:
    3
    I have a idea where, if you hit your front end, you r engine will stop, and then you have to press a key like 'I' (for ignition) to try and start the engine back up again, but sometimes it starts, others it wont, depending on damage.

    Like a car like this:
    2015-08-16_00003.jpg
    Or this:
    2015-08-16_00001.jpg
    Wont start, but a car like this:
    2015-08-16_00002.jpg
    Will.
     
  2. GeoTelnet111

    GeoTelnet111
    Expand Collapse

    Joined:
    Mar 7, 2013
    Messages:
    193
    They had a feature like this but was pulled out for more development time I believe. Still early access on Steam, which means they are in like an alpha stage atm. BeamNG will be much more in the years to come. I just can't wait any longer! ;)
     
    • Agree Agree x 1
  3. rachmat_777

    rachmat_777
    Expand Collapse

    Joined:
    Dec 9, 2014
    Messages:
    88
    And some more engine interactions. Like in RoR, you press X to turn on the engine, press s to start.
     
  4. MetalMilitia623

    MetalMilitia623
    Expand Collapse

    Joined:
    Jun 28, 2014
    Messages:
    233
    What is the difference between "turning on the engine" and starting it?

    Also I'm pretty sure this kind of stuff is planned but this game is going to take a lot of time to be completed.
     
  5. rachmat_777

    rachmat_777
    Expand Collapse

    Joined:
    Dec 9, 2014
    Messages:
    88
    Like you turn the key to on, and you turn one more and hold (which turns the starter), and taadaa.
     
  6. MetalMilitia623

    MetalMilitia623
    Expand Collapse

    Joined:
    Jun 28, 2014
    Messages:
    233
    Putting the key to on does not "turn on the engine" though. It just turns the electronics on. The starter is when the engine is actually started. It seems like you understand it but maybe used the wrong terminology
     
  7. SuperNoob05

    SuperNoob05
    Expand Collapse

    Joined:
    Jan 4, 2015
    Messages:
    1,289
    Stalling was a thing in the first techdemo, but it seems to have been taken out like a year ago. (well, atleast it wasnt there when I bought it in January (?))
     
  8. KennyWah

    KennyWah
    Expand Collapse

    Joined:
    Jan 16, 2013
    Messages:
    2,657
    Idk what you are talking about... stalling was never properly implemented.


    I bought the game 1hr after it came out but due to technical difficulties I didn't actually play it until about 5 hours after so I played the tech demo first.


    I've stayed with beam through nearly all updates only having missed the experimental V1.
     
  9. SuperNoob05

    SuperNoob05
    Expand Collapse

    Joined:
    Jan 4, 2015
    Messages:
    1,289
    I destinctly remember driving up one of the big steep ramps in the techdemo and then stalling my car.
    It literally shut the engine of, or atleast tried to by making it run at 20RPM.
    Can provide a video of it if you want me to.
     
  10. DBLXDPlays

    DBLXDPlays
    Expand Collapse

    Joined:
    Jul 15, 2015
    Messages:
    3
    Could you? I would like to see
     
  11. Potato

    Potato
    Expand Collapse

    Joined:
    Feb 19, 2013
    Messages:
    1,160
    That's not stalling. The engine kept running, just very slowly.
    We haven't ever had stalling in this game. There is some code for it there, but its incomplete and disabled
     
  12. AllzockerFIVE

    AllzockerFIVE
    Expand Collapse

    Joined:
    Jul 30, 2014
    Messages:
    23
    YES I want it tooo !!!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice