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Multiplayer. Yes, another of the thousands of threads out there.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by theonciest, Jul 30, 2015.

  1. theonciest

    theonciest
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    So, what? They ever putting in multiplayer? This game has been in beta for a few years now, I strictly bought it because they said they were going to add multiplayer soon a long time ago, and now that soon has passed... I've been under the impression that it had multiplayer. So when I tell my friend to check something out with me... and still no multiplayer? The fuck? I pay actual money for a product, and you guys too, a community I get your pain for a thread like this... but why aren't you guys complaining? Don't stay complacent, lol that's the worst for a community, get on this games ass about multiplayer. They're just sitting idle collecting money for years now and not doing anything... this game is so confusing to make things for, you need to make folders and write scripts for the shit you build. You're basically building for them!! I miss how modding just had compilers and you make a model, and some textures and it compiles everything for you... :( now it's so hard...

    Like what do these guys need to get in gear? (Hah, get it, it's a driving game. gear.)

    Has anyone considered making mods for multiplayer perhaps?

    Again, sorry for remaking an already remade thread. A lot of shit I need to know before I decide to put time into it.
     
  2. NistingurA

    NistingurA
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    Multiplayer is hard for performance cause the server or the client PC would have to check multiple Cars at the same time. Your game may would not be lagg but everybody else. So if 2 or 3 cars would crash together the server would most likely crash. I would love it if the game gets multiplayer but there will be at least LAN game
     
  3. iheartmods

    iheartmods
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    W/ above,

    (Just a concept) what if Beam incorporated a network of user computers to perform and share the physics...much like Folding@Home.
     
    #3 iheartmods, Jul 30, 2015
    Last edited: Jul 30, 2015
  4. HockeySnipe16

    HockeySnipe16
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    Well, for starters, it is next to impossible for a game like this to run smoothly in multiplayer. It is not going to be a task that is completed in a month or so. Yes, as you said, they have been putting it off, but that is because they need to fix the problems that are already in the game vs. starting a new problem that is going to cause the game to be buggy and stuff. They are currently working on stuff like resetting the car which ever way you are facing. So if your facing a wall, your car will spawn facing that wall. They are also working on cars I'm sure, to keep the game interesting. Though multiplayer would be a great aspect to the game, they have to focus on more important things. Sorry if you bought this game for multiplayer but you should have known a with this level of detail and this type of game in general would take forever for multiplayer. The developers are working non stop 24/7 to get this games glitches, bugs, and other setbacks fixed. I hope this helped you realize that multiplayer would be extremely hard to do and that they have more important things to work on right now.
     
  5. theonciest

    theonciest
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    Well, I believe if they just enabled multiplayer knowing there are risks of bugs, I wouldn't mind. My computer can run anything, and I know it isn't a problem of performance, but just putting it out there. I have friends who are right into realism and they have beefy computers as well. I think for those who are determined, would still want to try it, even if the button for the UI had a WARNING next to it. Something like (May cause severe lag, and blow up lower end PC's. GGHF.) would be just dandy. :)

    Anyways, thanks for the info guys, I really want to play this game, but lonely sandbox games like this aren't my cup of tea. If I had atleast one friend, hey! even if it was splitscreen (computer can run like 10 instances of beamng). That would be freaking awesome.
     
  6. TheFastRacer

    TheFastRacer
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    Hey, how about being a bit more patient!

    Have you even been following progress? CHeck the blog maybe? The devs are working very hard full-time so stop talking nonsense...

    Hmm, check the wiki maybe? Spend some time trying to learn things like all modders and stop being lazy if you want to make mods. No-one stops you.

    And that's supposed to be funny?
     
  7. HockeySnipe16

    HockeySnipe16
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    Split screen would be easier but it would still be hard to do. If you really want to make it more fun, try creating a montage or a short film. Those are fun learning processes that can help you later on. It works for me so I figured I would share it with you. I understand that multiplayer would be great but you have to be realistic. Don't blame the developers who work non stop every day for us to have a good game. Also, people like me with bad PC's (30FPS AVG) would not be able to run multiplayer.
     
  8. Zappymouse

    Zappymouse
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    I don't even have the energy to explain nicely why the dev team does the things the way they do in the time that it takes them, but there is a literal metric fuckton of things they need to do before even thinking about multiplayer. Rome wasn't built in a day. Your "I paid $15 for this game so I'm entitled to make the developers do whatever the hell I want" mentality is what ruins the early access model. People like you are why we can't have nice things.
     
  9. theonciest

    theonciest
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    Yeah, I just got off a 12hr night shift, so I'm super wired.

    Just decided to check in on a problem of mine with saving in the editor itself, then... I guess I am taking some anger out on here. xD I shouldn't have done that, but still it's been quite awhile since the game has been in it's alpha phase. It's actually 27.99. Also dude, even if I paid 50 dollars, I am entitled to diddly shit, I forked over the money knowing what I was getting into. I'm just trying to rustle some feathers hoping I can get some truly heated well thought out information.

    Anyways, a game like this at that price, have they hired people on their team to help out?

    - - - Updated - - -

    Abso-fucking-lutely it was supposed to be funny. It's a pun. Get over yourself.

    And yes, been trying to learn how to mod, it's just frustrating when you run into bugs and glitches. Even if I follow a tutorial, there's no determining that I will go through it exactly as they do. But I still try, and as I am skilled in different parts of modding, as for networking and all that I wouldn't be able to learn how to do that. Was just a suggestion for other modders who might be interested in making multiplayer

    - - - Updated - - -

    Guess, I'm just stressin' everyone out today. That's fine, I'll be that guy! I'm not entitled to anything, sir. But let's say that, if they just decided to build rome first, and then the colosseum much later, they would never get to it. But it was obviously up there on someones list of priorities so there it stands as tall as it was back then (with some deterioration) for thousands of years. This is a game, where multiplayer is always up there on someones list, but never quite takes the cake...

    My point is... multiplayer should be apart of this game, no matter how buggy it is, it will be polished... many people want it, it would make many people happy... so maybe a kickstarter or something crazy like that, if the people want it they will pay for it! A game as impressive and as fun as this deserves it. Guess, I was just asking where it was at in terms of development.
     
  10. Zappymouse

    Zappymouse
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    BeamNG was $15 or thereabouts at time of release. People who hesitated buying paid the price. Literally.
    Also, if pissing people off is your best solution for sparking a discussion, perhaps your social skill leaves something to be desired.


    They have.


    I'll maintain the metaphor to humour you. Bizarre how new buildings and landmarks appear in densely populated towns and cities hey? It's almost like some governing body is planning the urban sprawl; laying down the foundations and establishing boroughs before embarking on intensive, expensive projects to ensure its stability and success.


    There's a list, multiplayer is on it. Recall the old adage "It'll be finished when it's finished". Many independent developers don't work to strict time schedules.


    I want you to search for the consumer response to literally any half-baked, buggy, broken, rushed, or otherwise unfinished online multiplayer from any platform for any game. GTA Online is a good start. Many people on the Internet are absolute whiny arseholes when they don't get what they want, and usually have some seriously mean shit to say. I'd want the devs to steer as far as possible away from such a toxic scenario. It's happened once (0.3.0.5 update plateau), and the team was not encouraged nor impressed by such behaviour, to say the least.

    I'll say no more on this topic.
     
  11. Dummiesman

    Dummiesman
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    Ah all these assumptions. Multiplayer may or may not happen, but as far as implementation goes, nobody knows as of yet.
     
  12. clayton8or

    clayton8or
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    So you bought the game because its beamng.drive or because they said they might add multiplayer?

    Also soon hasnt passed, in a universal time scale... soon could be the next few billion years.
     
  13. BallisticDK

    BallisticDK
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    You might have a Beasty pc, but if you had lets say two cars on gridmap, the amount of data that needs to be exchanged between clients, it would be an absoloute FUCKTON of data.
    If we would be able to exchange that much data, If one packet single packet is dropped just at the right time, the car would glitch intostuff.

    When playing multiplayer games, we use a protocol called UDP, UDP is a streaming protocol that just throws data at the server/receiving client and does NOT check if the packet is lost or not.
    it drops a desent amount of data in games like gta V / IV, and gta does not have nowhere near as much data that need to be exchanged.

    If the dev make a multiplayer game that can run decently on a 50/50 connection, i will be extremely impressed.

    Please correct me if im wrong about something.
     
  14. randomshortguy

    randomshortguy
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    Theoncienst, I actually kind of agree with you, except on the idea that the devs aren't working. It's a small team and currently they're working on DX11, sound systems, improving flex body code, etc.

    but, really, I believe multiplayer is totally do-able. And should be done. I really like single player, and I tend to stick to it regardless of the implementation of multiplayer, but even if it's like RoR's multiplayer, without collision, I'm still excited for such a thing.

    In the sense of possible or not, I understand the issue on the massive transfer and synchronization of nodes, but just plain positional and rotational tracking of the vehicle through torque3d is enough for me.

    perhaps this is something the devs can speak on?
     
  15. IBsenoj

    IBsenoj
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    Yeah devs help us out. We need you!
     
  16. CryDev

    CryDev
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    This is why i bought wreckfest yesterday only because it has multiplayer its alot of fun :D.But Beamng's physics are on another level.
     
    #16 CryDev, Jul 30, 2015
    Last edited: Jul 30, 2015
  17. clayton8or

    clayton8or
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    ​.....
     
  18. Dummiesman

    Dummiesman
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    link?

    That doesn't have any multiplayer advertised

    Because game development is a long tedious process and we actually understand that.

    We'd rather not :), it's not important right now, and all we'd be doing is wasting developers' time.

    Extremely idle, huh?
    http://www.beamng.com/blogs/

    Getting a game based on new physics technology and thinking it's going to be easy to use, considering what it is? That's funny.

    Less threads like this, less people attacking them for their development choices, etc. It's hard enough on them seeing all the crap on Steam, YouTube, etc saying it's a terrible game and all.
     
  19. NistingurA

    NistingurA
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    They're just sitting idle collecting money for years now and not doing anything...

    I dont think so .. Otherwise there would no Version 0.4.0.6
     
  20. theonciest

    theonciest
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    But sir, it had worked.

    Look at the slew of information everyone including yourself has provided. I apologize if I am not as up to date as all of you are on this game, and I say a bit too much that is on my mind, it's a problem, but something I doubt complete strangers would want to hear about. xD

    Multiplayer could definitely work, and all I see is that if they work on it, as good as developers they are I believe they could rig something up.

    Where was it said? My, right on their steam page sir!

    beman231.png

    I also realize it literally says right there, it will probably be in development for years.

    Anywho... this for a few of ya'll.

    fb3.jpg

    But yer' still great. xD
     
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