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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. Atomix

    Atomix
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    Dec 15, 2012
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    Quite a lot of them actually, but eh. More on that later.
    screenshot_00044.jpg
     
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  2. XManic1995

    XManic1995
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    Aug 16, 2013
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    2,798
  3. JDMGuy

    JDMGuy
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    a nice household (sorry about russian peugeot)
     

    Attached Files:

    • screenshot_00043.png
  4. Aboroath

    Aboroath
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    Aug 25, 2013
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    3,804
    0.3.7.5
    screenshot_00000.jpg

    0.4.0.5

    screenshot_00002.jpg
     
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  5. Sando

    Sando
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    Aug 19, 2013
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    326
    Whoops

    screenshot_00021.jpg
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    14,697
    screenshot_00000.jpg
    aaaaaaa
     
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  7. Ilya Higuti

    Ilya Higuti
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    Mar 26, 2014
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    247
    terrtest.png
    terrain test
     
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  8. XManic1995

    XManic1995
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    YELLOW CAR!!!

    screenshot_00137.jpg screenshot_00138.jpg
     
  9. Aboroath

    Aboroath
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    Got that tree just right! At first glance I thought it was a GM by the roof pop, a certain rarity with the Moonhawk. Nicely done.:cool:
     
  10. crashmaster

    crashmaster
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    Aug 4, 2013
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    1,820
    I was playing around with the romer.
    screenshot_00019.jpg
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    This thing is impossible to kill.
    it still worked at the end.
     
  11. Godzilla!

    Godzilla!
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    #8011 Godzilla!, Jun 18, 2015
    Last edited by a moderator: Oct 21, 2015
  12. CTJacob

    CTJacob
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    Aug 6, 2012
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    447
    Tesla P85 Model S motor in the Bolide. Had to put the race springs in the rear to support the weight and wider tires to make the torque useful.
    Tops out around 153mph. Uses slightly lower final drive because it is lighter and a higher top speed is more important.
    Spun to much with the standard 9.73 anyways. Direct drive with one gear. 0-60 in about 4 seconds.

    2015-06-18_00006.jpg
    Think I broke the standard tachometer. I don't think it understands 16,000 rpm.
    2015-06-18_00005.jpg
     
  13. Dc5R

    Dc5R
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    Oct 29, 2014
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    910
    Police Interceptor vs Streetracer car . ( both are custom presets )
    screenshot_00403.jpg
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    screenshot_00405.jpg
     
  14. Ouerbacker

    Ouerbacker
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    Aug 2, 2013
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    463
    more work on this
    BeamNG 2015-06-18 20-09-51-08.jpg BeamNG 2015-06-18 20-09-28-70.jpg BeamNG 2015-06-18 20-09-12-85.jpg

    Are you all okay with the colors?
     
  15. Aboroath

    Aboroath
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    Terrain/rocks/mountains look fantastic. As for the color I would suggest lightening up the grass a bit to a more sun bleached look. The mustard hue looks a bit much in my eyes.
    Did you get the sharp peaks like that in WM or T3D?
     
  16. Ouerbacker

    Ouerbacker
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    Better? BeamNG 2015-06-18 22-01-37-05.jpg BeamNG 2015-06-18 22-01-51-55.jpg

    The peaks are all world machine. Do you want me to send you the file?
     
  17. Dummiesman

    Dummiesman
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    4,698

    (imported from here)
    looks happy
     
  18. Aboroath

    Aboroath
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    Wouldn't mind at all.:cool:

    EDIT: comparing the two sets of screens it is lighter but still has that "mustardy" element. I've had that problem in the WM to T3d transition and it's
    annoying. I'd say if the color can't be adjusted to a more washed out sort of "wheat" type color to keep the darker one. It really matches the rock
    better.
     
    #8018 Aboroath, Jun 19, 2015
    Last edited: Jun 19, 2015
  19. Ouerbacker

    Ouerbacker
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    Aug 2, 2013
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    463
    I'll send you the file sometime tomorrow.
    .
    Another batch of colors. Instead of making the terrain a blue-green, I increased the amount of red. How is this?
    BeamNG 2015-06-19 02-02-43-11.jpg BeamNG 2015-06-19 02-02-50-87.jpg
     
  20. Aboroath

    Aboroath
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    Not bad. Seems to be a compromise between the two and the red helps mute the sharp yellow of both. Custom macro I presume?
     
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