its actually a subframe car, so the front would be closer to a moonhawk(until it met the front floorboards) but the rear is unibody. So really its a bit unique. I'm very interested to see his own jbeam once this gets rolling along.
This is really cool and I like the hood ornament but it spawns grey and when I try to change the color to blue it makes the interior really really bright blue
It also works pretty well in Garry's Mod. (I'm not distributing it, I want make that clear. But yes, this is your model!) Beautiful piece of America's old car culture.
Love this car! Almost bought one of these when I was in high school. We need more old mopars in BeamNG, wish I was better at 3d modeling so I could make it happen!
Make sure you create a "Vehicles" Folder within mods so: Documents>BeamNG.Drive>Mods>Add folder called vehicles Then put your mod in there It should work, that's how i do it
Well after attempting to hustle this big-block barge around Coffs Harbor and Dunsfold I can say you've definitely got the handling about right. It's floaty and very much doesn't like changing direction once you've got a course set. You've done a good job replicating bias-ply tires as the car has about as much traction as I'd expect it to. The model looks good, the engine detail is nice. I've noticed a bug where when you turn the headlights off, the parking lights will remain on (and stay that way even if you reset the vehicle. Changing cars and then changing back fixes it). I haven't noticed this on any other vehicle and I'm not sure what the cause is. I've noticed the engine fan clips through the fan shroud. Could be misaligned? Other than that it looks like you're making good progress.
I have a question you are working on this mod right I don't want to bump the thread because I have not seen any major updates on this mod thanks! just because there is lots of good mods out there - - - Updated - - - I agree very much!!