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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Joeyfuller2000

    Joeyfuller2000
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  2. Occam's Razer

    Occam's Razer
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    Wait, wait, I know this one! It's... f*ck?... I think?

    Looks cool, but why the fixed tricycle gear on a fighter jet? We moved away from using that in the 30's.

    ---updated---

    Made a bit of a breakthrough:

    screenshot_00090.png
    screenshot_00091.png
     
    #4662 Occam's Razer, May 8, 2015
    Last edited: May 8, 2015
  3. tdev

    tdev
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    Developer
    BeamNG Team

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    dynamic dashes and numbers working:

     
  4. crimsonskull

    crimsonskull
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    might i ask, but who does all of the artwork/design for this game.
     
  5. tdev

    tdev
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    Developer
    BeamNG Team

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    Team effort, sam did that gauge though :)

    UPDATE: video has some bugs, but ok ;)

    [mfvideo]//media.beamng.com/N7Uhy7cDm9yrOsKY[/mfvideo]
     
  6. Jalkku

    Jalkku
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    Yes, the missiles are controlled with a few lines of lua. They can be deployed separately and they explode on impact :p


    A quick uv-map and texture job

    (imported from here)

    (imported from here)

    No, jets don't rust.
     
    • Like Like x 1
  7. Dc5R

    Dc5R
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    yay ! it's getting that arcade racing game look . And at first i thought it's Owen Shaw's Flip Car from Fast and Furious 6 :p
     
  8. Dummiesman

    Dummiesman
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    Sam, or Sam? ;)
     
  9. Aboroath

    Aboroath
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    Scaling looks close. This thing will be epic with a nice proper detailed texture job.
     
  10. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

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    130 nodes. Just a little side project/experiment.
    (imported from here)

    Imagine the t75 running on these bad boys :cool:

    - - - Updated - - -

    [mfvideo]http://puu.sh/hGKvH.mp4[/mfvideo]
     
  11. Aboroath

    Aboroath
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    #4671 Aboroath, May 9, 2015
    Last edited by a moderator: May 9, 2015
  12. direct_UA

    direct_UA
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    Hey guys! Am I doing right? Shoud it have wheels and other parts in the same .dae file? And what is it on third pic?
     

    Attached Files:

    • 1.png
    • 2.png
    • 3.png
    #4672 direct_UA, May 9, 2015
    Last edited: May 9, 2015
  13. luchvk

    luchvk
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    It looks like it needs smooth shading, unless you're going for a flat-type style, other than that it looks fine to me.

    In the third picture, that's the Outliner. You can find information about different windows by hovering your mouse over the icon (circled in light blue).

    3.png

    - - - Updated - - -

    Yeah I can imagine :p

    Current T75:
    screenshot_00000.png

    After new wheels:
    screenshot_00000 - Copy.png
     
  14. aljowen

    aljowen
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    Its not an FPS issue, its a new rewind feature...
     
  15. Godzilla!

    Godzilla!
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    BeamNG is way overdue for a new rewind/replay feature.
     
  16. luchvk

    luchvk
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    I can't say that I understand what you mean. It looks like a new tyre model to me. and the rotation of the wheel doesn't seem to match the direction that it's moving.
    (unless it's a joke that completely flew over my head, but idk)
     
  17. IBsenoj

    IBsenoj
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    It's a joke that completely flew over your head. lol
     
  18. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    I've been working more on this thing. It's just waiting for the repository basically.

    -Drowsysam have been tuning the engine a bit and make it perform much better than it was before.
    -I meanwhile fixed a few stuff, tried to reduce vehicles getting stuck and etc. I also totally remade the camera mounts Jbeam to make them deform better.

    Here's a sequence of images at 60 frames in a second...
    [mfvideo]//media.beamng.com/tUKFsDHbWHcjQ5kN[/mfvideo]
     
  19. Dummiesman

    Dummiesman
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    (imported from here)
     
  20. Aboroath

    Aboroath
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    Repo?.....why torture us like that?......pleeeaaassssee?
     
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