1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.30 Bug Reporting thread
    Solutions and more information may already be available.

Dynamic Reflection bug: Only works with one car

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by monte379, Apr 15, 2015.

  1. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    Hello all, when I have multiple cars spawned only the one I am using has dynamic reflections working and when I switch vehicles that one I change too has them working, but the others don't. Does any know how to fix this problem?

    Thanks
     
  2. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    DRF is only on the currently selected vehicle by default if I recall.
     
  3. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    Its called optimization ;)

    Though, we are still working on this :)
     
  4. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    Oh ok, I wasn't aware that it only worked on one vehicle right now.

    Thanks:)
     
  5. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    I'll take a moment to say how I love the dynamic reflections and how well they are implemented. Probably the biggest jump in
    graphical fidelity in BeamNG's history. Being able to set the reflection render distance is even better.:cool:
     
  6. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,683
    Just imagine having about 10 cars with reflections

    10 cameras taking 6 512x512 pictures every frame miight lag *a iittle* :p
     
  7. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    How do GTA IV and GTA V do it? They run with 20+ cars on screen all with dynamic reflections.
     
  8. monte379

    monte379
    Expand Collapse

    Joined:
    Dec 24, 2013
    Messages:
    789
    Yes it is pretty awesome!! It makes the game look even more real:D
     
  9. Aboroath

    Aboroath
    Expand Collapse

    Joined:
    Aug 25, 2013
    Messages:
    3,804
    No jbeams = lots of FPS?.
     
  10. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Jbeam is CPU, reflections are all GPU. I'm asking why in BeamNG, 1 car with dynamic reflections hammers the FPS, but in GTA IV or V you can have more than 20 cars on screen all with dynamic reflections while getting nice FPS. Is the reflection of higher quality or something?
     
  11. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    They use a different tech for that, most likely screen space reflections
     
  12. randomshortguy

    randomshortguy
    Expand Collapse

    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Cool, must do some research on that. thanks for the response
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice