1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Playing with "Stance" lol

Discussion in 'General Discussion' started by Blade3562, Aug 4, 2013.

  1. Blade3562

    Blade3562
    Expand Collapse

    Joined:
    Mar 1, 2013
    Messages:
    39
    So I'm really impressed with these physics, but since you can't adjust the coils yet slamming cars becomes pretty fun lol

    (imported from here)
    (imported from here)
    (imported from here)

    (imported from here)
    (imported from here)

    Also what seems to be the rattiest contraptions that runs? So far the H series seems to be the winner! Can't wait for more vehicles!!
     
  2. efedude77

    efedude77
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    31
    trying to steal my Idea there buddy?
     
  3. Blade3562

    Blade3562
    Expand Collapse

    Joined:
    Mar 1, 2013
    Messages:
    39
    Nope been doing this for hours haha, I drive a slammed MkI so it was bound to happen.
     
  4. efedude77

    efedude77
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    31
    Just giving you a hard time lol. Also try the civetta it looks like a golf cart once you strip it. have fun
     
  5. cruisn64

    cruisn64
    Expand Collapse

    Joined:
    Oct 12, 2012
    Messages:
    20
    How do you 'slam' a car? Which part do you change, I mean?
     
  6. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
    Why can't you adjust coils?
     
  7. Blade3562

    Blade3562
    Expand Collapse

    Joined:
    Mar 1, 2013
    Messages:
    39
    Depends on the car some require you to leave the rear shocks to be driveable but for most of them remove:
    Front coil overs
    Front sway bar
    Front transfer case (optional)
    Rear sway bar
    Rear springs(including lead springs)

    For the white hatch you alsi must remove the exhaust because the cat hangs up!


    The coils are not adjustable yet because it's only the alpha I'm guessing haha. I'm sure we'll see adjustments similar to Live For Speed.
     
  8. Dr. Acula

    Dr. Acula
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    41
    This was one of the first things I tried once I was in-game, after crashing a bit of course haha

    Would love something along the lines of what Live for Speed has, fully adjustable camber, ride height, stiffness etc. Even different tire compounds with adjustable pressure. There's so many possibilities but I guess all we can do is sit back and wait, hoping the devs see this and add it to their list of considerations :p

    So for now, achieve stance by removing suspension! :cool:
     
  9. Marcus915

    Marcus915
    Expand Collapse

    Joined:
    Aug 1, 2013
    Messages:
    17
    Dude if we could have adjustable camber, spacers, ride height, i would spend hours on end just stancing Covets and Pessimas xD
    screenshot_00001.png
    im running lowest settings since my laptop cant handle much higher.
     
    #9 Marcus915, Aug 4, 2013
    Last edited: Aug 4, 2013
  10. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818

    Jbeam files anyone?
     
  11. Blade3562

    Blade3562
    Expand Collapse

    Joined:
    Mar 1, 2013
    Messages:
    39

    I'm actually toying with this right now, I think if you create a shorter coil or spring it would sit lower. Just trying to play with Jbeam files haha.
     
  12. Marcus915

    Marcus915
    Expand Collapse

    Joined:
    Aug 1, 2013
    Messages:
    17
    Its really confusing first but if you look at it Gabester made labels for which parts are which, just gotta figure out which numbers to change. I think it works roughly like the nodes system, not sure.
     
  13. numbazZ

    numbazZ
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    11
  14. Ram15l

    Ram15l
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    6
    lower the precomp on the springs works
     

    Attached Files:

    • BeamNGSandbox.x86 2013-08-04 19-52-17-593.jpg
    • BeamNGSandbox.x86 2013-08-04 19-52-30-565.jpg
    • BeamNGSandbox.x86 2013-08-04 19-52-40-718.jpg
  15. Summerfriend

    Summerfriend
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    73
    You all guys are doing it wrong.

    Now, how do I turn off the darn reflections?
     

    Attached Files:

    • 2013-08-05_00001.jpg
    • 2013-08-05_00002.jpg
  16. Ram15l

    Ram15l
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    6
    van looks legit
     
  17. gabester

    gabester
    Expand Collapse
    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Open the materials.cs and remove or put // behind the "cubemap = "BNG_Sky_02_cubemap"" line
     
  18. lucky74dog

    lucky74dog
    Expand Collapse

    Joined:
    Jan 21, 2013
    Messages:
    170
    THis entire thread looks like it should be posted on stance works!:cool: Once I finish my AE86 I will stance it.
     
  19. Summerfriend

    Summerfriend
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    73
    Ah, that's how you do it. I was messing with the specularity the whole time, didn't realise Torque3D doesn't use real time reflections. And also, is it even possible to change the specularity strength? It's as powerful on 1 as it is on 16..

    It looks much more realistic with no reflections, but specularity still kills it. Anyway, time for some real rat wheels, I guess.
     

    Attached Files:

    • 2013-08-05_00005.jpg
  20. Blade3562

    Blade3562
    Expand Collapse

    Joined:
    Mar 1, 2013
    Messages:
    39
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice