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0.39 Discussion Thread

Discussion in 'General Discussion' started by Fluffy Panda, Jul 29, 2026.

  1. Alex [ITA]

    Alex [ITA]
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    Windowed mode -> change car -> alt + tab or minimise the game window while the car is loading will cause the game to hang and inevitably crash with the following error:
    upload_2026-9-30_21-43-30.png
     
  2. Computeryze

    Computeryze
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    I've found a weird instability bug that seems to be related to the new way instabilities are handled and I think this might just rarely happen with any instability. It also seems like the SBR4 might be more likely to have issues?

    Here is a video of the first time I encountered this (the game recovered after a little bit):


    I then did a test in safe mode on both Linux and Windows and I was able to reproduce the issue in both, but in these tests the game did not recover (the result I got in Windows is pretty crazy):
     
    #1322 Computeryze, Oct 1, 2026
    Last edited: Oct 1, 2026
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  3. Cookiehead

    Cookiehead
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    does this happen without mods? It could be the unrealistic amount of boost messing up the game engine.
     
  4. Computeryze

    Computeryze
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    Yeah, I have no mods installed and the last two videos were taken in safe mode after verifying game files. I was just using the boost to quickly cause an instability, but I was able to replicate the issue by just driving although it took a while before it would happen. I think it has to do with how the game no longer pauses when an instability is detected, but I could be wrong.
     
  5. stenyak

    stenyak
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    BeamNG Team

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    Thanks for reporting, I've fixed this bug for v0.40.
     
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  6. Computeryze

    Computeryze
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    Double clicking on a vehicle config in the bus routes mode (from the main menu), breaks the UI:
     
  7. pinaforlan

    pinaforlan
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    we need a compatibility bridge between legacy triggers and the new system - most of my mods and even vanilla vehicles aren't 0.39-ready like on this Sunburst and Bastion
     

    Attached Files:

    • Screenshot2026-10-06173203.png
    • Screenshot2026-10-06173327.png
  8. stenyak

    stenyak
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    BeamNG Team

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    Thanks for reporting, I've fixed it for v0.40.
     
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  9. crashmaster

    crashmaster
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    why the ever living fuck was the simple function of configuring your axis deadzones, inverted, linearity etc removed from controls?
    fucontrol.png
    im only able to replace it or change a filter? what about the rest of the configurations?!

    the only axis that has this available now is the steering axis
    upload_2026-10-9_14-32-32.png

    did yall forget that theres other controls that exists which isnt steering that people would need to configure?
    i cant configure jack shit with any of the bucket controls with 0.39. wtf devs
     
  10. idk_2401

    idk_2401
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    i think that's a controller issue, i use xinput controllers and they work correct
     
  11. crashmaster

    crashmaster
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    happens to me in both linux and windows, with and without steam input using a ps5 controller.

    def a bug.
     
  12. stenyak

    stenyak
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    BeamNG Team

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    Manners, please... Why would you assume we intentionally break the game? Just a bug, we'll look into it when we have time :)
     
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    • Agree Agree x 2
  13. stenyak

    stenyak
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    After a quick check, I see this was fixed internally 8 weeks ago, so should reach the upcoming v0.40 update.
     
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  14. crashmaster

    crashmaster
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    THANKS!!
    with all the ui changes its hard to know what is intended or a bug.
    having a hard time getting used to the new ui tbh.

    keep up the good work! there isnt any other devs like yall out there.
     
  15. Pr9tkin

    Pr9tkin
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    ESC "sticking" issue (Scintilla, Bastion, and others)

    On track, easy to reproduce in corners. Braking and turning at the same time — front wheels lock up. Turn left, the right wheel locks. Feels like ESC braking it, but abnormally. Sometimes wheel locks completely, can't turn at all.

    Worst case: car stops completely at full throttle. Won't move until I return the steering wheel to neutral.

    Most obvious in Comfort mode. Harder modes — less noticeable.

    Happens on basically any car, not just Scintilla and Bastion — just drive those most, so most obvious on them.

    I suspect it's ESC "sticking", not ABS or traction control. Any ideas?
     
    #1335 Pr9tkin, Oct 9, 2026
    Last edited: Oct 9, 2026
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  16. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    I second your suspected cause, it's an ancient issue that I thought had been fixed. Used to be basically guaranteed on the K-series in comfort mode years ago.
     
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  17. CrashHard

    CrashHard
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    Replay recording drops framerate ~3–4× (regression from 0.38)
    My System:
    • CPU: Intel Core i9-13900KF
    • GPU: NVIDIA GeForce RTX 4090 (24 GB)
    • Display: Philips 27M1N5500ZA — 2560 × 1440 @ 170 Hz, DisplayPort
    • Renderer: D3D12
    Summary
    Starting a replay recording collapses the framerate to roughly a quarter of normal. Replay playback is unaffected — it's the recording that tanks. This worked normally in 0.38 and older on the same hardware, Im recording in 4× slow motion. It broke with 0.39.

    Results — safe mode, no mods, standard in-game race track
    Cars Normal FPS Recording FPS
    10 ~100 ~30–35
    17 ~80–90 ~18–22
    The same pattern reproduces on a self-made map with 2–3 mods enabled (17 cars, D3D11): ~40 FPS normal → ~10 FPS recording.

    Observations
    • Consistent ~3–4× drop across all tests, and the impact scales with car count (10 cars ≈ 3×, 17 cars ≈ 4×).
    • Reproduces in safe mode, so mods are not involved.
    • Not level-specific — happens on a standard in-game track and on a user-made map.
    • The Script AI Manager is not a usable workaround: it requires authoring a path for each individual car, whereas the Replay system records the level's existing AI traffic with no setup. That is the feature I need working.
    Reproduction
    1. Launch in safe mode (no mods), standard in-game race track.
    2. Spawn 17 AI cars and confirm ~80–90 FPS.
    3. Start replay recording (Using 4× slow motion).
    4. Framerate drops immediately to ~18–22 FPS.
     
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  18. stenyak

    stenyak
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    BeamNG Team

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    Known issue, thanks for reporting! I fixed this internally a month or 2 ago, coincidentally yesterday I was typing this into the changelog drafts for v0.40:
    upload_2026-10-10_15-19-45.png
     
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  19. CrashHard

    CrashHard
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    Thank you so much, I have not been able to record videos for over a month. appreciate the reply.
    The game look so good in all other areas.
     
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  20. Diode.exe

    Diode.exe
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    Sep 19, 2026
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    Controller will get stuck vibrating if car is switched while vibrating on PC with Xbox controller

    How to reproduce: get into a situation where the controller is vibrating. Switch vehicle through Vehicle Selector. Controller is now stuck vibrating.
     
    • Like Like x 1
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