thank ya, i got no plans for the MD or T-Series support for now, they would need their own engines customized cus current CEEP engine would not make much sense in them can't be CEEP, it does nothing related to traffic vehicles def clear cache if you haven't already that is already implemented :3 and the super stock will be turned into a early model, the super sport im not sure about yet
Cleared cache didn’t work any suggestions? --- Post updated --- Might have rebuy it unfortunately don’t know what I did thought it would update I’ve had it for a few months still on the same version doesn’t make sense but it is what it is --- Post updated --- Might have rebuy it unfortunately don’t know what I did thought it would update I’ve had it for a few months still on
yea if you subbed to patreon you can still use the .txt file to get to the drive link and if you bought it on ko-fi you can go to your payments & orders tab or check your email for the purchase
I don’t know if it’s something you can do on your end. But I’ve got both CEEP and the BX engine remake on Ko-Fi. Unfortunately, I never get an email or some other sort of notification when there’s an update. Is there a way to enable it? Great mod btw.
The square pre-facelift headlights have no textures for me. I deactivated all other mods and cleared cache (nevermind I had to resub to mod)
Is there the overdrive module controllable from keybindings? "Toggle range status" does not trigger it.
awww mannnnn i really wanna do some cool engine stuff with my rigs lol that and have some cooler starting and driving sounds for the rigs....maybe even dust kicking up from the start of the rigs engine sorta like the rig in the road warrior when max just starts it....god it sounded so awesome
Hey JAVI, for the next update down the line, do you think you could do a 1951-1954 Hudson Hornet styled body build for the Burnside? I figured since you were able to pull it off with the Barstow with the 1973 Ford Falcon attachments, it would be something phenomenal if the same was done for the Burnside. The CEEP mod already has the Twin-B/Twin-H inspired engine down perfectly, but I think a bit more could be done for it. Like the external leather or metal hood safety pins/straps/bungee cords supplementing standard latches for strapped down hoods back in the old NASCAR days of dirt track racing, and, if possible, a few more lore friendly paint schemes inspired by the people who drove the Hudson Hornets back in the day with the option to have them two-toned. I managed to put together a Herb Thomas config using the Dodge Steel wheels from Lj74's Dodge Charger mod with the lore accurate suspension, but it still looks inaccurate and imperfect to me with the way the body looks. I forgot to add the grille/bumper attachment shown in the ones above, but whatever it is, it's something they also had back in the day.
wassup, progress report time! I've now started with the long awaited Big Blocks, lots to do there as many parts will have to be remade and refitted, so expect some custom parts coming for the new big block and also some more detailed accessories are in the works
for ko-fi you gotta press More on the homepage, then Account and billing and then look for notifications probably not tbh i think it isn't controllable due to it being named differently, i'd have to look into it again on why next time you spawn into a map try not to select any early barstow, sometimes that bugs out the recent beam update made custom sounds really quite again, might be that i think your question has been answered now making a perfect replica was never the goal, but rather a lore friendly somewhat close homage to it i might do some more with a early body style at some point, but not sure what that will be yet
I have faith in your skills and I hope you'll achieve this request. Sorry about sounding so demanding, it's just that I've been looking for at least a lore friendly Hudson Hornet build/mod.
How would I fix the sound on the belt whine? Or will you create a hot fix? If there is some other bugs