1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

New BeamNG.drive Documentation

Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.

  1. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    3,356
    Your missing the Robot van from the simplified traffic doc
     
    • Agree Agree x 1
  2. GoblinGreenGuy

    GoblinGreenGuy
    Expand Collapse

    Joined:
    Aug 8, 2025
    Messages:
    609
    exactly, it aint a secret anymore devs :rolleyes:
     
    • Agree Agree x 3
  3. Zoidberg38538

    Zoidberg38538
    Expand Collapse

    Joined:
    Oct 5, 2025
    Messages:
    413
    IMG_2102.jpeg The trailer feet box has a wrong description
     

    Attached Files:

    • IMG_2102.png
  4. fillman86

    fillman86
    Expand Collapse

    Joined:
    Apr 18, 2020
    Messages:
    315
  5. Artistterrymartin

    Artistterrymartin
    Expand Collapse

    Joined:
    May 5, 2019
    Messages:
    897
    Send each page to chatgtp and ask to translate. It should be able to do any artwork too.
     
  6. Car_Killer

    Car_Killer
    Expand Collapse
    Technical Artist / QA
    BeamNG Team

    Joined:
    Sep 24, 2013
    Messages:
    1,787
    • Like Like x 6
  7. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,281
    I love the part about the blender workflow, it's really useful :) Would these kind of workflow tips be added to other things in the future? One i'm thinking of particularly are tires, since right now you can't do much but copy vanilla tires and experiment afterwards
     
    • Agree Agree x 1
  8. GoblinGreenGuy

    GoblinGreenGuy
    Expand Collapse

    Joined:
    Aug 8, 2025
    Messages:
    609
    The Ardente isn’t added yet in the vehicles list
     
  9. CrashHavenBNG

    CrashHavenBNG
    Expand Collapse

    Joined:
    Aug 1, 2025
    Messages:
    3,356
    It is, under FCV
     
    • Agree Agree x 1
  10. fbtz2701

    fbtz2701
    Expand Collapse

    Joined:
    Aug 2, 2026
    Messages:
    1
    내 노트북 겔럭시 4인데 모드 파일이 없어져있어요 해결해주세요):
     
  11. MSX98FMDnB

    MSX98FMDnB
    Expand Collapse

    Joined:
    Mar 22, 2021
    Messages:
    191
    • Agree Agree x 1
  12. riarunaa_

    riarunaa_
    Expand Collapse

    Joined:
    Aug 19, 2021
    Messages:
    7
    Can confirm the message above, I am trying to update my PW pack plates for 0.39 and the font template link is dead
    upload_2026-8-3_18-25-21.png
     
    #212 riarunaa_, Aug 3, 2026
    Last edited: Aug 3, 2026
  13. jscxnt

    jscxnt
    Expand Collapse

    Joined:
    Jul 14, 2024
    Messages:
    521
    upload_2026-8-21_15-55-19.png

    Hi, wondering if anyone can help since the documentation on configs hasnt been updated. What is 'vehiclesData.vivace.Description' referring to for example. I cant find any files defining certain descriptions and names and things for vehicles. You would simply write the description inside the json file before 0.39
     
  14. GoblinGreenGuy

    GoblinGreenGuy
    Expand Collapse

    Joined:
    Aug 8, 2025
    Messages:
    609
    When creating a config and saving it, you can write the description without needing to go to the files. some might find it easier
     
  15. jscxnt

    jscxnt
    Expand Collapse

    Joined:
    Jul 14, 2024
    Messages:
    521
    Yeh i know about that, im just confused as to why everything in the info json has been changed to things like 'vehiclesData.insertvehiclename.Name' and where it is actually pulling the description from. Seems unnecessarily complicated when you can just type the name or the description verbatum.
     
  16. fillman86

    fillman86
    Expand Collapse

    Joined:
    Apr 18, 2020
    Messages:
    315
    it's in the game directory>locales it's a directive for translations, so it can be in multiple languages. You can just clear that, and write your own in english if you'd like
     
    • Like Like x 1
  17. jscxnt

    jscxnt
    Expand Collapse

    Joined:
    Jul 14, 2024
    Messages:
    521
    ahh thank you sir, that makes sense. So it doesnt affect anything besides not being translatable when you use the old method?
     
  18. fillman86

    fillman86
    Expand Collapse

    Joined:
    Apr 18, 2020
    Messages:
    315
    yep. I don't know how to create a mod with custom translations, but I know it's possible to have your own local files, and directives.

    So you can have:
    `"Description":"vehiclesData.citybus.highway.Description",`
    or
    `"Description":"this is a string of my description, and can say almost anything I want, except sometimes special characters won't work.",`

    You will actually see stuff like this all over the place, especially if you get into UI modding, but that gets a little more complicated with HTML.
     
    • Like Like x 2
  19. JazzZaj

    JazzZaj
    Expand Collapse

    Joined:
    May 20, 2026
    Messages:
    5
    Hello. I am not sure if this is the place to ask this but... The BeamNG documentation on "making configurations and info files" told me to download a "AutomaticTestingRoutine.zip" folder in order to automatically fill out some information on the car. I unzipped the zip folder, added the name and file location of the car I wanted to test into the "work.json" file, and moved the files into my BeamNG Steam install folder of the game. Yet when I ran it after loading it immediately crashed. I turned off all my mods and validated my game files but it still didn't work, was the documentation outdated in this specific case? Or have I done something wrong? (heres the contents of the work.json file)

    [{"type": "testVehiclesPerformances", "vehicle":"240bx_hatch_rally_asp_skellie", "pcFile":"C:\users\user\AppData\Local\BeamNG\BeamNG.drive\current\vehicles\bx"}]

    Thanks a lot.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice