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0.39 Discussion Thread

Discussion in 'General Discussion' started by Fluffy Panda, Jul 29, 2026.

  1. Drivesafe4

    Drivesafe4
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    Joined:
    Dec 28, 2020
    Messages:
    417
    I appreciate the idea of it, but this new UI is extremely disorienting, having to click through multiple menus. Was somewhat fine with it at first, but now realizing how much of a hassle it is just to get to the graphics settings or another menu. Just glad to be able to actually spawn a car properly in the game now.
     
    • Like Like x 2
    • Agree Agree x 1
  2. lejvin

    lejvin
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    Joined:
    Jan 24, 2026
    Messages:
    1
    The new graphics are still available on Vulkan :)

    Albeit with lower performance unless you are on Linux.
     
  3. Neverless

    Neverless
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    Joined:
    Sep 18, 2016
    Messages:
    308
    Since 0.39.1 the game is now crashing to desktop to me. Im not certain yet how to ascertain how its caused as the logs provide me with no error

    This is the only line close to the crash.
    Code:
    491.48742|D|GELua.gameplay_achievement.gameplay_achievement| maybeSubmitStat: "meters_driven", 212936879.49357
    521.51931|D|GELua.gameplay_achievement.gameplay_achievement| maybeSubmitStat: "meters_driven", 212937876.26762
    524.26330|E|Crashreport| *** A crash has happened in C++ code on main thread "===>>> BeamNGMain <<<===". To fix it, please provide a programmer with the crash report (ZIP file when available, or DMP file otherwise).
    524.26335|E|Crashreport| *** If the previous log lines are timestamped milliseconds away from this line, they might be related to the crash. Otherwise, the logs are likely unrelated.
    525.67244|E|Crashreport| *** For context, this is the current GELUA callstack (which may or may NOT have called the buggy C++ code):
    525.67258|E|GELua.main_static_crashrpt|
    =============== Stack Traceback >> START >>
    (1) main chunk of line at line 1
    --------------- << END <<
     
    • Like Like x 1
  4. Rutuigd

    Rutuigd
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    Joined:
    Jul 30, 2026
    Messages:
    8
    I was able to get it in directx12 using -directx12 launch option in steam
     
    • Like Like x 2
  5. SweetFire221

    SweetFire221
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    Joined:
    Jul 30, 2026
    Messages:
    3
    I just loaded up 0.39 for the first time and my fps is sitting at around 15-30 and it's really jumpy, also at night my car is super shiny and the lighting is pretty bugged, back on 0.38 I ran around 40-80 fps depending on the map but now the game runs really bad on the same settings, any help? (RTX 3050 6GB, 40GB DDR4 Ram, I5-13420H, on 1080P)
     

    Attached Files:

    • Screenshot2026-07-30091420.png
  6. CrashHavenBNG

    CrashHavenBNG
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    Joined:
    Aug 1, 2025
    Messages:
    3,336
    I honestly think thrres a trend with low fps and an I5 cpu
     
    • Agree Agree x 2
  7. PresentClaw3470

    PresentClaw3470
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    Joined:
    Jul 30, 2026
    Messages:
    1
    Hello, do you plan to release the game on Xbox Series X|S?
     
  8. ArsPro

    ArsPro
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    Joined:
    Oct 13, 2022
    Messages:
    1,466
    So, this is the greatest update of the game without a doubt, but no game is perfect, so here is something I wanted to point out. (I am playing on Vulcan)
    For Cinderblock Wall in Vehicle Config sublist "Footing" contains names of parts I am pretty sure are not supposed to look like that. Issue also present in safe mode.
    upload_2026-7-30_21-9-4.png

    While subcategories for configurations of vehicles are a great addition, I wish it would be possible to remove these subcategories at all, or even better addition being filter system specifically for configs. I know it is possible sorting by value, but then default images and displayed order of vehicles change, which I don't want to happen. So, yeah, wish there was way to separate sorting of vehicles and configs, or at the very least - a way to disable subcategories.
    Not going far from subcategories, I wish there was a way to disable the split between one (in the past) vehicle, for example Tograc and Vivace. While I like it, I think it would also be nice to turn on the option to combine them into one platform like before, as right now, some people would least likely to get to know that Tograc, Vivace and Ardente are all part of one FCV platform. Same with T-Series and TC-Series. It is not about reverting back to how it looked before, but an option to extend the filter to make it look like it was before.

    Emergency lightbars are too dark during day, for example, nearly impossibly to see the light of european lightbars. On photo, on the left, the lightbar appears flashing, and it is only noticable when flying literally just up to it. Even though I made quite a close screenshot, it is incredibly hard to see it flashing and definitely impossible to see during normal gameplay.
    upload_2026-7-30_21-27-4.png

    Continuing the topic of lightbars, US Light Bar Mount seems to be making surrounding too bright at night, with roof reflection being too bright as well in my opinion. No such problem for other lightbars. Although, I have no idea if this is how it actually would behave, so I don't mind being told that this is actually realistic behavior.
    upload_2026-7-30_22-5-40.png


    This Gavril Roamer V8 4WD XT (A) configuration should be in Short Wheelbase category. And, this issue doesn't occure in safe mode, however... I have 0 mods enabled, cleared cache and checked file integrity through Steam - yet issue stays. I have no more ideas on how to fix it, as I have it just since updating the game to 0.39 and couldn't replicate in safe mode.
    upload_2026-7-30_21-37-55.png

    Myneo pointed this out in another thread, but I want to tell about that once again. Drive to Route and Race to Route features for AI are removed, and I still have no possible idea of why. While Race to Route isn't my most used due to AI's stupidity of crashing in most unexpected ways, I still quite enjoyed it and Drive to Route is literally the fastest and most comfortable way to make AI follow the path you showed.

    And once again, not gonna ramble about this too much but I have to remind about game being too bright. It is especially bright when you are on police config like Grand Marshal, at night and with spotlights on. Hood becomes so bright, it puts Sun itself into shame. So yeah, I very much hope you won't leave this as it is right now.

    Even with all of this stuff, even if now I can't run game at 60 fps on low graphics anymore... it is still a great update and I enjoy the game like never before. Thanks in advance.
     
    • Agree Agree x 2
  9. FoxieKnoxie

    FoxieKnoxie
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    Banned

    Joined:
    Jul 20, 2026
    Messages:
    109
    I know this is a mod but umm try to guess where i am hint it is not the pic image_2026-07-30_151153988.png
     
    • Like Like x 1
  10. Rutuigd

    Rutuigd
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    Joined:
    Jul 30, 2026
    Messages:
    8
    also the trip computer app seems broken, i cant click on it to change what is shows and the refresh button is now some weird text that also doesnt work
     

    Attached Files:

    • BeamNGdriveScreenshot20260730-22134798.png
    • Agree Agree x 2
  11. Liptonek

    Liptonek
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    Joined:
    Oct 30, 2024
    Messages:
    11
    Presure unit setting
    When I set the pressure unit to bar in the user interface options, it is still in psi in the vehicle config-tunning tab
     

    Attached Files:

    • bmg1.png
    • bmg2.png
    • Agree Agree x 3
  12. FoxieKnoxie

    FoxieKnoxie
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    Banned

    Joined:
    Jul 20, 2026
    Messages:
    109
    at least the devs fixed all mods being disabled after a certinte amount
     
  13. CrashHavenBNG

    CrashHavenBNG
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    Joined:
    Aug 1, 2025
    Messages:
    3,336
    Is it super chromy looking? Is that what you mean? Its my mod ill fix it if you can explain the issue.
     
  14. Justice Westbrook

    Justice Westbrook
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    Joined:
    Jul 29, 2026
    Messages:
    5
    OKAY I HAVE FIGURED OUT A WORKAROUND FOR MY ISSUE, if i launch from the .exe from the game files, game launches normally. if i launch from pressing play on steam, ui error while loading (no matter what). What a bizarre fix.
     
  15. nawa

    nawa
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    Joined:
    Jul 4, 2019
    Messages:
    199
    0.39.1 fixed this, enabled all of them and the game runs perfectly.
     
  16. FoxieKnoxie

    FoxieKnoxie
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    Banned

    Joined:
    Jul 20, 2026
    Messages:
    109
    oh i was on the highway
     
  17. Levi 0009

    Levi 0009
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    Joined:
    Jul 21, 2021
    Messages:
    86
  18. FoxieKnoxie

    FoxieKnoxie
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    Banned

    Joined:
    Jul 20, 2026
    Messages:
    109
    i have a new bug the ardente when a mod is installed such as a automation mod the engine and radiaotr will saw no texture the gold version
     
  19. SweetFire221

    SweetFire221
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    Joined:
    Jul 30, 2026
    Messages:
    3
    My Beam launches D3D11 even when I click to launch in D3D12 anyway to fix this?
     
  20. CrashHavenBNG

    CrashHavenBNG
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    Joined:
    Aug 1, 2025
    Messages:
    3,336
    Just means your pc isnt good enough for 12. It goes to 11 as a safty net
     
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