YEAH I HAD THIS ISSUE TOO!!! i had to manually disable and re-enable all my mods, but some mods throw that error too when i try re-enabling them
Yeah so I was excited about this. just to update, and see that not a single mod even shows up. They aren't broken...they just dont exist anywhere but in the repo. the visuals dont look any different to me at all other than the skybox. the new car is basically a reskinned fcv which was already kind of boring. i didnt notice any fps drops but thats probably because after I saw none of my mods showed up I just closed it down. (vanilla beam is pretty awful to me) oh well....I'll try to roll back to .38
ALL MY MODS ARE "BROKEN" NOW (they worked last update) --- Post updated --- MY BX PROSTREET CONFIG IS BROKEN TOO??? WHAT??? --- Post updated --- I CANT EVEN SPAWN THE BX AT ALL (i think i have to clear cache idk... or just reinstall the whole game-) yeah, i think i overreacted and forgot i could fix it pretty easily. apologies
I have this problem too, I have 849 mods but now you can't have more than 341 mods, at first I thought my mods were broken, but it wasn't because the new game limit doesn't allow it and i hope this problem solved very soon
Yeah my graphics quality hasn't changed, all are on normal or high. I'll try restarting the game and se if it changes
sigh, people fix your broken capslock for me i am happy, no need to deal with Vulkan nonsense (i run 4k display but beamng on 1440p, good luck doing that with vulkan without messing with windows settings) FPS remains about the same for me (after shader warmup), it looks STUNNING, congrats devs. tonight i will re-enable mods one by one, i deleted all graphics/ui/tool related mods beforehand to avoid issues with DX12 and new UI
start by deleting all graphics/ui/tool related mods beforehand. props for using actual tool for diagnosing, lesson for other people screaming about fps issues indeed looks to go haywire, maybe check beamng terminal for specific errors? (~ button if i remember correctly)
hello, let me start off with - thank you beamgods for the epic update. 0.39 recognizes , counts and enables my mods, but always says "error mounting mods" no matter the quantity of mods to enable, but they do not appear on the selection at all, and neither does any level in the "levels" (or vehicles) folder (mods outside of mods folder)
I dont think theres a mod limit because I took all mods out of the folder. and left just the 100 or so repo mods activated and it still refuses to even show them in game. it just shows them in repo.
What do you think about this? (translate - vehicle load error. Possible causes: outdated files) I use clear version.
Trouble loading some textures in every interior but the vivace. Also the gauge needles have a strange glow at night that seems way too exaggerated
dear friend i said you cant have more than 341 mods not 100 mods , do you have more than 341 mods ? yes your mods will works fine under 341 mods
UI overhaul flows decently, but I have one issue with the resulting HUD app editor, and it's the lack of visible dimensions and interval snapping. I want the minimap to be exactly 300x300 px, but it doesn't seem like I can do that without directly editing the relevant JSON in a text editor. Speaking of the minimap, any plans to extend its range (preferably by double), as was possible before the overhaul? On a much smaller note, some capitalization and grammar inconsistencies with Ardente config descriptions. (Is "sport-range" meant to be "short-range sport"?)
i understand what you said. ive been running 900+ mods for years now. it doesnt matter how many or how little i have enabled. NONE show up. NONE will work. no car mods, no map mods, no part mods. nothing works. the game is basically stuck in vanilla mode even though it shows I have mods activated.