Double Sided Collision Triangles.

Discussion in 'Ideas and Suggestions' started by Again_Dejavu, Mar 5, 2015.

  1. Again_Dejavu

    Again_Dejavu
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    Not much to explain for my request, it would be quite useful for things like the cargo box sides and the T75 wheel arches.
     
  2. Again_Dejavu

    Again_Dejavu
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    Uh, bump, I guess. I hoped at least one person would comment.
     
  3. vladmir poopin

    vladmir poopin
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    hello.

    happy now?
     
  4. tdev

    tdev
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    They are 'double sided' already. Can you post a screenshot of your problems please?
     
  5. Again_Dejavu

    Again_Dejavu
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    I'm not talking graphically. One side acts as a wall, while if you touch the other side you get pulled through. Not the best explanation, I know.
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    It hasn't been that way in ages... colitris have been double sided since pre race I think it was?
     
  7. Again_Dejavu

    Again_Dejavu
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    They aren't behaving like that for me.
    2015-03-06_00005.jpg 2015-03-06_00006.jpg 2015-03-06_00003.jpg 2015-03-06_00007.jpg
     
  8. gabester

    gabester
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    They still have a sidedness. They just resist force from underneath a bit better than before, but large forces (like a car inside the box sliding violently) will still penetrate.
     
  9. Stian Aarskaug

    Stian Aarskaug
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    Do you (devs) have a solution to this yet? I mean, faces going through each other?

    And is this the reason you get stuck in certain map obstacles (e.g. posts and trees)?
     
  10. Nivracer

    Nivracer
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    I think one thing he is trying to get to is if you hood come unlatched it will flit up.

    Some of that has to do with your FPS my PC runs between 25-13. If I crash real time into a small object I will 4 of 5 time get stuck. But when I play in slow motion I'm getting mare FPS per game second resulting me not getting stuck. At least from my experience.
     
  11. Stian Aarskaug

    Stian Aarskaug
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    Hmm, that's doesn't seem to happen with me.
     
  12. Nadeox1

    Nadeox1
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    That affects only collision with vehicles. It's not related to static objects.


    Nope. If you play in slow-motion, the simulation is still at 2000 Frames/Steps per Seconds. Video FPS shouldn't make any difference in accuracy.
     
  13. Nivracer

    Nivracer
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    Even on a very low end PC?
     
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