Not much to explain for my request, it would be quite useful for things like the cargo box sides and the T75 wheel arches.
I'm not talking graphically. One side acts as a wall, while if you touch the other side you get pulled through. Not the best explanation, I know.
They still have a sidedness. They just resist force from underneath a bit better than before, but large forces (like a car inside the box sliding violently) will still penetrate.
Do you (devs) have a solution to this yet? I mean, faces going through each other? And is this the reason you get stuck in certain map obstacles (e.g. posts and trees)?
I think one thing he is trying to get to is if you hood come unlatched it will flit up. Some of that has to do with your FPS my PC runs between 25-13. If I crash real time into a small object I will 4 of 5 time get stuck. But when I play in slow motion I'm getting mare FPS per game second resulting me not getting stuck. At least from my experience.
That affects only collision with vehicles. It's not related to static objects. Nope. If you play in slow-motion, the simulation is still at 2000 Frames/Steps per Seconds. Video FPS shouldn't make any difference in accuracy.