Released Kentwood Kangaroo V1.1 - Remaster of Mythbusters Fleetwood Bounder

Discussion in 'Land' started by CrashHavenBNG, Jun 7, 2026.

  1. CrashHavenBNG

    CrashHavenBNG
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    It’s supposed to
     
  2. HisenBob

    HisenBob
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    could you adjust the final drive for the auto gear box plz
     
  3. Eetu3097

    Eetu3097
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    "Finnish" interior? Appreciate my nation being mentioned:rolleyes:

    Anyway, looks great
     
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  4. bobbbgoblin

    bobbbgoblin
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    okay so idk if anyone else has this problem but only the middle driveshaft is there on the bottom like the other two pieces that connect are gone
     
  5. ANTHONY4566754

    ANTHONY4566754
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    I know this might be much, but once you have finished interior, it would be cool if all the latches and cupboards could open, and like a small tv like the actual fleetwood bounder, one thing extra, would be so that when you enter walk mode, it spawns you in the rv, that might not be possible though
     
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  6. nasmg4

    nasmg4
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    there are some bugs, the factory automatic has a manual transmission and the left signal activates both signals, but the right signal activates itself with a dim light
    but otherwise, the mod is still pretty good
     
  7. Shelbyiris

    Shelbyiris
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    automatic configs are actually manual, literally unplayable:mad:
     
  8. nasmg4

    nasmg4
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    not unplayable, just switch it to an automatic transmission and save it
    --- Post updated ---
    why is it supposed to
     
  9. Shelbyiris

    Shelbyiris
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    oh yeah, something i noticed with both the emperor and this

    most USDM tailights of vanilla BeamNG cars seem incorrect when you turn on the indicator while braking or have the lights on

    would be a long explanation, but as a TL;DR, you should try to make the tailights work like on the Burnside Special and D-Series, as those still function like IRL USDM cars. and yes, i reported it to BeamNG
     
  10. chevynova77

    chevynova77
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    hello boiis im back !
     
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  11. ChipDaTraffikCone

    ChipDaTraffikCone
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    Finally. a lore friendly class a motorhome that wasn't made in automation.
     
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  12. Eetu3097

    Eetu3097
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    Eh, lorefriendly is a stretch but close enough to it, I've been looking for something like this too
     
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  13. ChipDaTraffikCone

    ChipDaTraffikCone
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    so a rebadge then?
     
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  14. Baggylobster

    Baggylobster
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    kinda
     
  15. ChipDaTraffikCone

    ChipDaTraffikCone
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    im so sorry for this being off topic. but i would love to see a classic class c rv in beamng! like this tradesman. i know we have a mod made by EcoNadder77, but it looks too modern.
     

    Attached Files:

    • Tradesmanrv.jpg
    • Tradesmanrv2.jpg
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  16. CrashHavenBNG

    CrashHavenBNG
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    I do like the idea of doing that myself
     
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  17. madval26

    madval26
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    That would work for the Gavril H Series
     
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  18. jjjjj

    jjjjj
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    I mean I have canna_clown's old rv mod that I fixed a bit. If you want, I could dm it to you, I've been wanting to release it because I fixed the issue that made it not move but I don't know how to fix the camera angle or the weird issue on the glass where if you look extremely close you can see a missing material text...If you think it'd be possible to fix those two things I'll send it over to you.
     
  19. ChipDaTraffikCone

    ChipDaTraffikCone
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    i guess? but its a van from the 1990s
    so it wouldn't fit. unless the parts were replaced with the classic gavril h series parts made by AR162B and sergeant fido.
    --- Post updated ---
    if you end up making it, the rv in the photo is about 27ft-28ft or 8.2-8.5m* im assuming.
    m* = meters
     
  20. SpeedyStuff

    SpeedyStuff
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    CEEP D-series as well. This would also go well with the AR162B H-Series addon (usable version ofc) off-topic but CEEP needs to be added to the H-Series
     
    • Agree Agree x 4
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