I hope that BeanNG will be in beta before Xbox and I was thinking that BeamNG could beat Forza in terms of realism
No it probably wont for a long time (and that's optimistic), that's because xbox wants every game thats compatible for series x also compatible for series s bu Later this year could mean: September-October: low chance but possible, November: Probably December: Probably out by then or 100% out
November 19 is the 323rd day of the year (324th in leap years) in the Gregorian calendar, falling exactly 42 days before the end of the year. Global Observances International Men's Day: A global awareness day focusing on men's and boys' health, well-being, and highlighting positive male role models. World Toilet Day: An official United Nations observance designed to inspire action around tackling the global sanitation crisis. Key Historical Events 1493: Christopher Columbus landed on the island of Puerto Rico during his second voyage 1863: U.S. President Abraham Lincoln delivered the famous Gettysburg Address during the American Civil War 1942: The Soviet Union launched Operation Uranus, a major strategic offensive operation in the Battle of Stalingrad during World War II. 1969: Apollo 12 astronauts Pete Conrad and Alan Bean landed on the Moon, becoming the third and fourth humans to walk on the lunar surface. please dont destroy me
They can not release that late. The latest they could release is mid August, but even thats pushing it. This is because of GTA 6, and its marketing that will probably start in a month or so, and the hype will over shadow BeamNG by a longshot. --- Post updated --- Twin….
Check the trailer video, specifically the Bolide shots. Seems like it hasn't been fixed (at the time of making that video, at least).
I saw the update about slipstreaming, side drafting, and bump drafting. Are you also improving the AI racing lines on tracks? Right now, the AI sometimes brakes suddenly or brake-checks for no apparent reason, makes abrupt turns, or behaves a bit too aggressively. Also, is it possible to train the AI to drive better over time? Another question: in the current version, there is a race mode where we can set a single point on the map as a destination. Would it be possible to expand this so we can place multiple waypoints and have them loop continuously? That would allow us to run longer races with AI opponents. I'm not sure if I'm explaining this very well, but I hope you understand what I mean. Also, could you add more advanced motion blur controls to Photo Mode, such as shutter speed adjustments, wheel blur, and background motion blur? This would make it much easier to create realistic rolling shots without relying on third-party tools.
a curious question for the dev team: i don’t know if you are allow to talk about this yet or not, but how long or how many years was the PS5 version of BeamNG.Drive was in development for? also bonus question: how well does the PS5 controller feel when playing BeamNG.Drive on PlayStation 5? i ask this because i have a feeling it would have input delay at release. by the way, sorry if these two questions are stupid to answer or it doesn’t make any sense to answer. i literally just woke up so again, please forgive me if the two questions are dumb or whatever.