Released Justaguy's maps discussion thread

Discussion in 'Terrains, Levels, Maps' started by justaguy, May 19, 2026 at 6:53 PM.

  1. justaguy

    justaguy
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  2. Franz027

    Franz027
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    screenshot_2026-05-18_22-51-15.png screenshot_2026-05-18_22-50-03.png screenshot_2026-05-18_22-51-22.png

    Here there are some issues...
     
  3. justaguy

    justaguy
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  4. Franz027

    Franz027
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    Thanks!!

    And a question: is there AI support for traffic/chase?
     
  5. justaguy

    justaguy
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    Yes, that's what these roads are for, they were meant to be invisible, as it turns out BeamNG doesn't really like 3d model textures for decal roads, I now used a different method, the update should come out in 2 days or so.
     
  6. Luca Fontanesi

    Luca Fontanesi
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  7. justaguy

    justaguy
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    This seems to be a cache issue, the textures used for the guardrail are partially reused from the Italy map, so clearing your cache might fix it.
     
  8. Luca Fontanesi

    Luca Fontanesi
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    mhh...it doesn't seem a cache issue. Btw I have cleared the cache several times but the issue is still there
     
  9. justaguy

    justaguy
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    Seems like the collision material is still broken, I'll find a solution and post a hotfix on the repo.
     
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