WIP Beta released Project: J

Discussion in 'Terrains, Levels, Maps' started by williamparrilla, May 5, 2026.

  1. williamparrilla

    williamparrilla
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    Beta v1.0.2 Released
    Metropolitan + Nihon Turismo + Community Maps

    On One Freeroam Map!


    Converted, Merged and Optimized by william parrilla

    Live/PSN/ (DorifutoMerc)

    Hello everyone, Project: Japan is a bunch of none BeamNG Terrain (DAE) type maps all put together into one giant free roam Tokyo Japan Expressway Network plus the Mountain Pass Roads attached to and accessible by driving to them inspired By maps from games like Tokyo Xtreme Racer,Tokyo Xtreme Racer Drift and The Crew . I did not make any of these maps except the old version of Ihroahaza Uphill (Nikko). I did however, connect the 3 main arteries at Daikoku, resized things and just general aligments trough out the entire map. i have also opened up some exits and they have connections. 1 at the rt3 merge from C1 to Rt3, you can get to rt 4 and 5 trough rt3 because rt 4 and 5 still dont have a on ramp from C1, that will be in next update., one at Mirai to Naruto far west exit to the mountains, and one on the Wangan to get to Oi-WharF. I removed them annoying speed bumps that eat your tires at the Daikoku entrance from the circle. FPS can dip in a couple of places, this will be fixed in future releases. i have added missing things like lakes and ponds in certain places of the Metro that where missing. very minimal sacrifice had to be made in order to achieve this Titan map. some new Path connection patches had to be made. Some models had to be cut and fixed. Few connections of the intended map have not been properly connected yet but can be reachable only accessible trough route 3, until update. Despite this, all places except Nagoya are reachable. Traffic in the Nihon side of things will be ready at another future update along side fixes, lighting and optimization. There is still alpha trees and objects also textures that need to be worked on. There is missing buildings and some geometry these are very minimal and had to be done. I will replace some of them in a future patch update. I am planning future updates with more things added ones i get past the important stuff but the way it is still very big. It is easy to get lost. I like it XD.

    At the moment is in Beta because you can actually drive if you know the way, to every area even if they are rough with very very minimal missing textures. In the folders there are other hidden addons, these are addons i am working for a future release that is why they are hidden.

    Credit goes to all creators that made such amazing pieces of art. This map aims at recreating Japan Network inside Beamng to expand on the Metropolitan Map by merging the 2 Titans Metropolitan Expressway Map and Hinon Map from Asseto Corsa mod and also adding even more maps on top of that. Another aspect here is i tried as much as i could to keep things where they are in real life but understand that even with my knowledge there where immense obstacle and some of these could only be patched or worked around on. I have tried my best to optimize the map to have minimal if any lag at all but of course it is a very ambitious project so expect resistance here and there on lower spec pc's. There is some uap bugs floating. i will take care of them in future updates, should not ruin the driving experience for most. I am very pleased as how it is coming together and have lots of fun testing. This mod was created by the community for the community and put together by me. Hundred's of hours and research have gone into this project. The game at loading says is 210 kilometers but in reality as it stands it is more like 300 to 400.
    long, i believe it to be more like a total of 300 to 400 kilometers of road. The map will take a few minutes the first time you load it but loads for me in a minute and nine seconds after a clean start every time. In the future i mite also be replacing maps with better versions of said map.

    Currently active layouts you have access that are connected :

    C1
    Daikoku
    Fukuoka
    Gunsai
    Hakone_inbound
    Haneda
    Hiroshima
    Kanazawa
    Kobe
    Nagao
    Nagoya
    Nanamagari
    Naruto
    Odawara
    Okutama
    r246
    Shibuya Crossing
    Shibuya Highway
    Rt 3 fully accessible trough the C1
    Rt4 only trough North West side not the C1, next update
    Rt 5 only trough North West side not the C1, next update
    Shinkanjo
    Shomaru
    Tsubaki
    Tsuchisaka
    Hakone TurnPike
    Wangan Line
    Mirai
    Yokohane Line
    Yaesu
    Yokohama_docks
    Oi_WharF
    Shinjuku
    Bayshore
    Shutoko

    How to get to #1 Route 3

    How to get to #2 Oi-WarF



    Planned Addon maps:

    Ihrohazaka Downhill
    Ihrohazaka Uphill
    Myogi Touge
    Usui Pass
    Nikko Circuit
    Ebisu Minami
    Minoo rt4
    Mt. Fuji
    Drift in Odaiba
    Tsukuba Fruits Line


    Planned Updates:
    On top of adding the maps, i will be working on
    :
    Lighting and reflections
    More optimization
    More alpha channels
    Collusion fixes
    Missing textures
    Traffic cars for Nihon side
    patches and fixes for meshes
    Alpha collision meshes for the drift spots, may end up doing the entire map in the future as a side project.
    Adding more scenary
    Adding more and better sound effect for areas
    Missions
    More spawn points
    General fixes along the way


    Thinking Far Out:
    I may look into learning how to work with lua and start programing some kind of lua script to make SP battles, if so it would not be till a final update and if not then maybe some else can step up to the plate and help me program this since i have no idea what i am doing lol. Also, C2 Expressway would be sweet to add, ( there is a rare map mod out there can't remember who made it but i remember it been not optimized and no traffic no night time but the entire highway was there. and i think i have a copy in one of my older computers have to check, this one very hard to find but it would be cool to connect the C2 and finish that entire side of The C1 South. If anyone knows what i am talking about please link me to the map.





    NOTE!
    1-You will need a decent PC with at least like 32 gigs of RAM for this one on Ultra+Traffic for a nice 60 locked fps. If you have a spaceship then that's ok too.

    2-Demonstration video Is on Ultra no traffic.

    3-Nagoya is on the map but it is not yet accessible! This will be fixed on the next update release.

    4-Only day time version, night time and touch up is currently been worked on for the Hinon side, will be released in a future update.

    5-Expect glitches

    6-Some roads have been altered and patched with Beamng editor's mesh roads, these will be getting a huge overhaul they are just place holders, some lines on the floor are place holders, it is normal for this release.

    7-Big piece of mountain missing from turnpike mesh, it was done on purpose, it is normal so i could fit Nagoya properly in place.

    8-missing textures in a few places it is normal for this release.

    9-Odawara section eats cars on harpin center line only, will be fixed in next patch, just drive in lane for now trough there.

    10-Some wet texture roads materials from the Metro map in game app mod itself do not work correctly, dry is fine. I will attempt to troubleshoot and fix this in the future.

    11- If you find anything else from the new additions that i did not mention, please post the issue with a picture and i will add it to the list of troubleshooting things i have to still fix. Just make sure it really has not been mentioned to avoid delays.

    12- Kanazawa buildings temporary disabled. Some of its guardrails are also missing textures until next release, textures are not there yet for that region in the far back..

    13-Have Fun!




    Install instructions:

    1- Download my map ( This map is a beast, after extraction even semi optimized its a whooping 17.9 gigs

    2- Turn off all your mods

    3- Clear cache

    4- Copy my map file you downloaded to your mods folder

    5- Extract everything here, yes you suppose to have 3 folders all together in the same unpacked directory, if not, it will not even show up at the map select menu..
    (Optional)5-B- Delete file you downloaded to clear space


    6- Load the map, Note: (This map will take between 3 to 5 minutes to load the very first time on a decent setup) after that for me on SSD takes 1 minute 9 seconds every time.
    (Optional)6-B- Add your personal mods 1 by 1 until you max out your setup or are satisfied with the mods/fps combo.

    My Specs are:



    Shuto/Dorifuto for ever!

    Link to Map Mod:
    https://www.mediafire.com/file/ty7v6wnu8qd5bkm/Project_J_Beta_v1.0.2.zip/file
    ​
     
    #1 williamparrilla, May 5, 2026
    Last edited: May 24, 2026
    • Like Like x 18
  2. passengerpigeon

    passengerpigeon
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    Oh good lord! This is the whole of Assetto Corsa Nihonturismo PLUS extra maps??? When you announced this project I thought it would be Shutoko with a few touge maps added! If you are only going to have one version I suggest you avoid adding any more maps to it as it is already hugely intensive. Maybe you can make a version with some of the maps removed although with still a good mix of highway, touge and city environments. I wonder if this will even run on an 8GB graphics card.
     
    • Like Like x 1
    • Agree Agree x 1
  3. Runneradv

    Runneradv
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    Reminds me of the Shuto Expressway
     
    • Agree Agree x 1
  4. adhndnyldz

    adhndnyldz
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    This map lags in some areas and not in others.
     
  5. williamparrilla

    williamparrilla
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    at the moment i want to keep experimenting with what i can leave in and what i should take out, i have huge plans for this mod, i am very passionate about my work. i am only using the nihon mod to map things out and i will be replacing most of the passes with better ones and trust me, this map will run great when done. also, i did mention in the beginning post you will need at the very least 32 gigs of ram to run it at full 60 fps with traffic on ultra. i have no issue running it on my pc. but it still can be tremendously improveed.

    it is, yummy. XD

    yes, it is in the first post of things to do. at the moment you need semi high end pc, it will get way better with future updates.
     
  6. Xela

    Xela
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    6 gigs? what the heck, must test that! will give you feedback on how it run with a 4080 super and an amd 7700
     
  7. Whatismoo

    Whatismoo
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    Quick question: should I be having issues with the map not showing up if I didn't deactivate all mods and clear the cache before unzipping the folder in my mods folder? I know I didn't follow the directions precisely I just wanted to check if that should be the issue or if it's something else.
     
  8. Memersand694

    Memersand694
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    How do i extract this mod
     
  9. williamparrilla

    williamparrilla
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    You need Winrar or 7zip.
     
  10. get'r fukn done

    get'r fukn done
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    I have to say this is way better than the nihon turismo slap together on assetto byfar honestly and i hope you continue to optimize it and add to it --- i would stick to keeping it the highways and the normal PA's we didnt have access to like daikoku and getting to oi wharf, maybe osaka nanko aswell if possible..? but not the touge tracks unless you do a separate version please, she's already pretty heavy on a system thats built for war basically and if you had touge tracks too and once traffic is added i bet even my rig would be sitting at 20fps lol.

    played it in vr with a pimax just fine, honestly if you just free cam around near the roads and driveable surfaces a bit it clears the fps issue up since its all cached properly after like 10 mins or so.

    Im on a 9950x3d/7900xtx combo with 128gb@5800mhz dual channel ram so it speeds up the process of it getting cached - i feel like it should for others even with lesser specs specially on single screen.

    only gripe is it just feels too dead without ai splines/traffic on the main highways at the least if ya could slap the old ai lines in from the original c1 mod for the time being in a separate DL so it doesnt totally eat other peoples pc's haha.. - i made a traffic config with all real cars you'd typically see cruising bayshore and even the proper police cars only to see they all spawned on some large no material terrain below the map lol.
     
    #10 get'r fukn done, May 8, 2026
    Last edited: May 8, 2026
  11. ivorys_ivy

    ivorys_ivy
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    Looking good from the photos, ill mess with it on my 3080 to test it’s performance on only 10GB of vram
    --- Post updated ---
    Apologies for double posts lol but when the next update of the shuto map is released will you combine it with this? Apparently lots of PAs are being added at car_killer quality so I expect them to be better than the currently used ones, aswell as major updates to ram and cpu usage, so I personally think it would be good to see in the future.
     
  12. Lay3rd

    Lay3rd
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    7GB file is crazy work
     
    • Like Like x 1
  13. passengerpigeon

    passengerpigeon
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    What was the verdict as far as performance goes?
     
  14. williamparrilla

    williamparrilla
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    it will get bigger, but worth it, essentially a all in one session, one load play for hours. at the moment i am focusing on swapping nihon models for better quality and better performance also less glitches, col work etc. the next version is going to be bigger better and comes with fixes like the annoying black patches on route 3. i fixed a bunch of stuff already since release day, stay tuned.
    a new huge juicy update is coming very soon. working relentlessly on this. traffic for the addons will come at a later update, not sure if it will make it to next release but most certainly in the next couple after that, it is in the works.
     
  15. Memersand694

    Memersand694
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    I got the map working but i get these no textures signs on all of the freeway lights
     
  16. hotshotdriftking

    hotshotdriftking
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    can't get it to work
     
    • Agree Agree x 1
  17. DaveBro

    DaveBro
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    A map having almost 7 gigs has to be a record.
     
    • Agree Agree x 1
  18. Memersand694

    Memersand694
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    Also i still had the original shuto c1 mod when I downloaded this larger map. Was I supposed to delete the original shuto c1 mod or its doesn’t matter.
     
  19. hotshotdriftking

    hotshotdriftking
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    oh. i didn't delete the c1 map. thanks for telling me
     
  20. Memersand694

    Memersand694
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    I downloaded winrar and it worked
    --- Post updated ---
    I dont think you need to delete the orginal map but i did. When you extract it make sure you dont put it into the actual repo folder put it in mods still but not repo.
     
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