Released Boeing 737 - 100

Discussion in 'Air' started by Baconzez, Apr 3, 2025.

  1. safasfasfsa2

    safasfasfsa2
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    how do i pull up i cant take off
     
  2. Costar Carpia

    Costar Carpia
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    ok so appart from the lining with the front and middle I fixed everyting !!
     

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  3. Beam57347

    Beam57347
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    Awesome
     
  4. ゆんゆん

    ゆんゆん
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    How to make own coloring?any one teach me!
    and please make ANA coloring!
     
  5. HighBeam9000

    HighBeam9000
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    That's up to the mod author, which is not me. :) I'm just trying to help.
     
  6. Riley999

    Riley999
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    this is an amazing aircraft you have made. and the skins people are making too are cool. I don't have any negative feedback except the roll is a little sluggish and the fuselage is very strong. either way you did a great job and I really like it.:D
     

    Attached Files:

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  7. HighBeam9000

    HighBeam9000
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    Both the logic and the gear strut length thresholds could probably both be optimized to some extent. The weight-on-wheels sensor doesn't concern itself about how much weight is on each wheel. It's only concerned with whether the gear struts have been sufficiently compressed by the plane's weight.

    The logic considers an aircraft in the airborne state to still be airborne until both left and right main gear are compressed. If wing lift is still holding one side of the plane off the main gear, it might be a rough landing to spoil the lift and slam that side of the plane down.

    The logic considers an aircraft in the ground state to still be on the ground until both main gear are off the ground. This would leave RTO spoilers and thrust reversers available to reject a takeoff until fully committed to the air.

    An alternate logic design philosophy might consider "on the ground" to be with both main gear on the ground, just like above, but "airborne" would be with one or both main gear off the ground.

    I've attached a video (Naval_737.mp4) demonstrating the weight-on-wheel sensor's effectiveness by landing on the Admiral Kuznetsov. I forgot to throttle up after deploying the thrust reversers (oops), but you can see that the reversers and spoilers deploy on landing.
     

    Attached Files:

    #587 HighBeam9000, Apr 25, 2026
    Last edited: Apr 25, 2026
  8. im a avgeek

    im a avgeek
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    +respect for landing an airliner on a aircraft carrier
     
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  9. HighBeam9000

    HighBeam9000
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    Highway to the Danger Zone! :cool:
     
  10. im a avgeek

    im a avgeek
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    what do i do some of my controls basically died
     
  11. oxygen

    oxygen
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    bruh you probably oversped
     
  12. im a avgeek

    im a avgeek
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    well i tried to land at an aircraft carrier and activate reverse thrust but it didnt work ( atleast the arresting hooks caught me )
     
  13. oxygen

    oxygen
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    something to note about this mod is that the throttle axis doesnt work for reverse
     
  14. DatMiata

    DatMiata
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    Hey guys I dont know if its been already mentioned but it seems like all of the glitchy triangles from crashing seem to be coming from the back of the plane near the rudder and apu, so im not sure if that helps.
     
  15. iliketrafficpacklol

    iliketrafficpacklol
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    nice mod,but you should add a fuselage braking system,like the antonov(front,middle,rear can detach)
     
    • Agree Agree x 1
  16. ScintillaNerd

    ScintillaNerd
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    A gravel kit would be cool. And a combi/cargo variant
     
    • Agree Agree x 2
  17. iron someguy

    iron someguy
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    would also be nice to have more parts that could fall off, also flaps are kinda bugged in this way
     
  18. BradyBrother100

    BradyBrother100
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    WOW wouldn't be needed for spoilers, though, just the ground spoilers.
     
  19. SliceOfPi

    SliceOfPi
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    Apr 26, 2026
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    easyJet G-BECH "Large telephone number scheme"

    semi-fictional of course as real livery was on the 737-200
     

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  20. im a avgeek

    im a avgeek
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    perfect photos
     

    Attached Files:

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