this is an amazing aircraft you have made. and the skins people are making too are cool. I don't have any negative feedback except the roll is a little sluggish and the fuselage is very strong. either way you did a great job and I really like it.
Both the logic and the gear strut length thresholds could probably both be optimized to some extent. The weight-on-wheels sensor doesn't concern itself about how much weight is on each wheel. It's only concerned with whether the gear struts have been sufficiently compressed by the plane's weight. The logic considers an aircraft in the airborne state to still be airborne until both left and right main gear are compressed. If wing lift is still holding one side of the plane off the main gear, it might be a rough landing to spoil the lift and slam that side of the plane down. The logic considers an aircraft in the ground state to still be on the ground until both main gear are off the ground. This would leave RTO spoilers and thrust reversers available to reject a takeoff until fully committed to the air. An alternate logic design philosophy might consider "on the ground" to be with both main gear on the ground, just like above, but "airborne" would be with one or both main gear off the ground. I've attached a video (Naval_737.mp4) demonstrating the weight-on-wheel sensor's effectiveness by landing on the Admiral Kuznetsov. I forgot to throttle up after deploying the thrust reversers (oops), but you can see that the reversers and spoilers deploy on landing.
well i tried to land at an aircraft carrier and activate reverse thrust but it didnt work ( atleast the arresting hooks caught me )
Hey guys I dont know if its been already mentioned but it seems like all of the glitchy triangles from crashing seem to be coming from the back of the plane near the rudder and apu, so im not sure if that helps.
easyJet G-BECH "Large telephone number scheme" semi-fictional of course as real livery was on the 737-200