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Cant import Heightmap

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by gdubmx, Feb 23, 2015.

  1. gdubmx

    gdubmx
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    Feb 14, 2014
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    hey guys, im having trouble trying to import a heightmap, my format is grayscale and everything seems to check out. except when i click import it just says loading terrain failed. any ideas?
    cheers :) ive attaached my heightmap.
     

    Attached Files:

    • terrain.png
  2. Aboroath

    Aboroath
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    Place your 16bit .png heightmap in the CONTENT folder. Not sure that's the tech way but it works right now.:D
     
  3. gdubmx

    gdubmx
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    Hey thanks mate, I'll see how I get on. Appreciate the help. :)
     
  4. Aboroath

    Aboroath
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    No problemo.:cool:
     
  5. gdubmx

    gdubmx
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    Yeh sorry man that didn't work. Maybe a problem since the update? I don't know. Thanks anyway.
     
  6. sketchy_b

    sketchy_b
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    C:/Program files/Steam/steamapps/common/BeamNG.drive/levels

    That's where worked for me.
     
  7. gdubmx

    gdubmx
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    So no track folder, just straight in the levels folder? Ok I'll try when I finish work.thanks
     
  8. Aboroath

    Aboroath
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    That's weird, I JUST imported another HM and it wouldn't do it anywhere near my level. I'm confused.:confused:
     
  9. HighDef

    HighDef
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    Game Design, QA and burnouts.
    BeamNG Team

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    I'm having sort of the same problem. I'm not getting the 'Failed to load Terrain' error anymore, that stop 2 builds ago. Now I'm just getting a totally flat terrain. I have made sure of the format (not that I ever did before and had no problems) and have even exported a heightmap of one of my levels and simply copyed and pasted the heightmap over it but to no prevail. I'm itching to try out the maps that L3DT makes :) http://www.bundysoft.com/docs/doku.php?id=l3dt:gallery thanks for reading.

    - - - Updated - - -

    Sorry, just want to clarify. I thought that white was no depth and like 250RGB (very light grey) was slightly deep and anything more will cause it to have issues. If you look at the Industrial level depth map, it's all white and light specs of nearly white for the mud at the sides of the road. I'm not trying to correct you as I still can't get them to work at all, having tried all bit formats plus putting it in the documents level folder as well. Just trying all ends to conclude this as I really need them to work for the levels that I plan to release soon. Cheers.
     
  10. crazy867

    crazy867
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    I am also unable to get any of my heightmaps to import. I have tried putting the .png file for the heightmap in the levels folder and content folder on my C:\\ drive for my beamng location so c:\\program files(X86)\steam\steamapps\common\beamng\content\levels other location would be documents\beamng\levels. I have even tried to import it when it is saved on just my desktop in a folder and all three locations failed for me. I am saving it as heightmap.png so I am thinking now that the name of the file might have something to do with it, probably doesn't like it being a different name from the folder.
     
  11. Leet34

    Leet34
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    Anyone has a solution to this ?
     
  12. theonciest

    theonciest
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  13. theonciest

    theonciest
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    I AM SO confused! Nothing works, I read another thread and his was a compeltely different problem but his just worked. So I have no clue.
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    If you are making a level, make your WIP folder in:

    Documents/BeamNG.Drive/mods/levels

    And put your Heightmap and whatever you need in there.
    When you import a heightmap, make sure you change the HEIGHT value (By default it's 50) to something higher, or you will end up with an 'almost flat' map.

    Any modification you save in the editor will be located in:

    Documents/BeamNG.Drive/levels

    If you delete that folder, the game will load the one from 'mods/levels'
    Once in a while, when you are sure about your changes, simply copy the content from that folder to your folder in 'mods/levels' (That way those become the definitive changes).
     
    • Like Like x 1
  15. theonciest

    theonciest
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    Thanks for the reply man, but it still isn't really working.


    (imported from here)

    Keep getting this error.

    Map is 2048x2048 exported from L3DT.

    Import paramaters C:/Users/Oncy/Documents/BeamNG.drive/levels/testlevel/heightfield.png

    Edit: Okay, right not ideal, but still worked.

     
    #15 theonciest, Jul 22, 2015
    Last edited: Jul 22, 2015
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