Released Boeing 737 - 100

Discussion in 'Air' started by Baconzez, Apr 3, 2025.

  1. Polat155

    Polat155
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    I'm very curious about accident physics.
     
  2. passengerpigeon

    passengerpigeon
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    Could you please give the plane an accurate horn? Real-life airliners usually have a warbling buzzer that sounds like a car alarm and use it to warn the ground crew to move away when they're about to depart. This is a tiny detail but I bring it up because I assume it would be very easy to do.
     
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  3. 6tornado6

    6tornado6
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    I think the 727 and 737-100/200 our the most beautiful planes in terms of charm and design
     
  4. R1R1Liii_YT

    R1R1Liii_YT
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    At this rate, I think im finding more reasons not to buy MSFS2024.

    When will this be publicly released?
     
  5. ScintillaNerd

    ScintillaNerd
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    Huh! I've been a pilot for a few years (non commercial), and I've never heard of this
     
  6. R1R1Liii_YT

    R1R1Liii_YT
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    Will this have joycon/joystick support? With all these features arent going to fit on a standard keyboard which is already occupied with a bunch of stock BeamNG keybinds. For example, the controls, speed brake, flaps, rudder, trim, individual engines throttle, reverse thrust etc could have their own axis or keybind. That way people with a flight stick for BeamNG (aka. me + 1% of BeamNG players) can fully enjoy the mod.
     
    #266 R1R1Liii_YT, Feb 17, 2026
    Last edited: Feb 24, 2026
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  7. Gavril_Failure Series

    Gavril_Failure Series
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    Out of 100, how far along are you with this project? Not to be annoying, or rude, just want to know since im getting tired of the AN-12b and Canadair aircraft (both of which are great mods btw)
     
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  8. iron someguy

    iron someguy
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    if your worried about it not working for mouse and keyboard, don't because on pc you control all the wing surfaces by mouse except rudder and flaps

    ps also i noticed from your channel theirs a lot of input delay that is caused by keys and isnt that realistic
     
    #268 iron someguy, Feb 21, 2026
    Last edited: Feb 21, 2026
  9. Baconzez

    Baconzez
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    it works by default with controller with basic movement, im yet to bind other stuff to the new combination binds. other than that all the other features other than individial engine control (which isnt possible) are binded, ill post the current binds later :3
     
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  10. R1R1Liii_YT

    R1R1Liii_YT
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    Thank you for letting me know. May I enquire how individual throttle control is not achievable / implementable, as on the Canadair "Super Scooper" mod that was recently released, individual thrtottles were bindable in settings. Thanks.

    P.S. I hope development is going smoothly and I fully support your line of work. Your current progress is quite commendable.
     
  11. iron someguy

    iron someguy
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    you could have it so "the car" has 2 engines but idk how you'd bind it
     
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  12. R1R1Liii_YT

    R1R1Liii_YT
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    Unless, the engines/throttles is external to the BeamNG default throttle, so maybe it is possible. (I do not have any modding experience at all, so I could be talking a bunch of gibberish.)
     
  13. ゆんゆん

    ゆんゆん
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    please up as soon as possible.I can't wait!! Can you up beta version?
    I'M japanese. My English is not good.sorry sir.
     
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  14. crokro

    crokro
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    Don't rush him...
     
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  15. ゆんゆん

    ゆんゆん
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    im so sorry sir.
     
  16. iron someguy

    iron someguy
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    the minute this drops someone will make:
    a 9/11 joke
    a 737-200 meshslop
    a 727
     
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  17. snowcat29

    snowcat29
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    pretty accurate
     
  18. R1R1Liii_YT

    R1R1Liii_YT
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    Just go on modland and try to search for BeamNG planes.

    What do you get?

    Mesh slaps of the AN-12B. (lmao)
     
  19. iron someguy

    iron someguy
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    meshslop
     
  20. russiababayaga

    russiababayaga
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    i think the takeoff and land physics maybe nice
    :rolleyes:
     
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