Description: "A small European-island off the coast of Norway" "Norway" is a map I've been working for almost a month now; I've had many issues before with the .ter file becoming missing and not knowing why with other maps I've previously tried to create. But now I've figured out that the cause for this is inside the .mis file, (.mis file is basically the level file) so now that is fixed. I took inspiration from many European maps around the forums, and I also took inspiration from the scenery in Norway. And I searched up what types of trees are in Norway, so this is the closest I can possibly get with the trees. I am willing to take suggestions, and I am willing to help with errors. Anyway, I hope you enjoy! And please leave me some feedback on what you think! !This is a map created by me in version 0.4.2.2 and might not work in new versions, download with caution! Installation Instructions: 1. Download the .zip file on the bottom of the page and place it in your mods folder, it should be set up like this: "BeamNG.drive\mods\Norway_v1_9_1.zip" (There is no need to extract the .zip) 2. Delete the previous version from your cache folder (if you have it) 3. Enjoy! Credits: - Me for making the map - BeamNG for materials, assets, textures, etc. - L3DT for terrain heightmap - Ouerbacker for modified container, industrial, eca building textures, and a few assets Features: - Long asphalt road that goes around the map - Aspen and Fir tree forests - Some dirt roads and a bumpy road that leads to the port - Communication Tower - Car Dealership - Dirt Oval track with stadium lights - Fishing town with a pier - Church - Industrial buildings - Lighthouse - Gas Station - Port - Many houses Future Plans: - Snowy variant of the map - Updating the map to the latest version Changelog: v1.0: First release! v1.1: Fixed minor collision bugs on some buildings v1.2: Added port area, moved lighthouse, and changed in-game preview pictures for the map v1.2.1: Fixed a preview picture not showing up in-game v1.3: Fixed some floating containers in the port and removed a random floating object (thanks figs074 and hello1790 for pointing these out!) v1.4: Changed buildings textures to look more European, added small dock to lighthouse island, changed red containers to blue, fixed buildings becoming "no-texture" from long distances by having them turn white (for now). Fixed some building positions, fixed some material issues, and made the port crane appear. And finally updated in-game preview pictures. v1.5: Added another house and a little more to the town area. Slightly adjusted the containers in the port area and added a day and night cycle v1.6: Added some cut-down trees next to one of the houses and changed the dirt road texture. Some parts of the main road have been made smoother and now there are small potholes on the dirt roads v1.7: Added more industrial buildings to the map and smoothened areas of the port road v1.8: Added a new fishing town with small docks, more details have been added, new port jump and new garage building, more houses, changed one of the dirt roads, removed spawn garage so cars with a higher ride height don't get stuck. Updated in-game preview pictures, and finally, buildings turning white from long distances has finally been fixed! v1.9: Removed the original town to the right of spawn with a Hirochi car dealer and added some more to that area of the map. Added a small dirt oval track to the left of spawn. Added a lot to the fishing town, there is now a small market area on the dirt road in the main town, added wooden poles to protect cars from flying off the road, added another house to the map, changed one of the houses to a log cabin, changed white ECA buildings to tan. Added more trees to make the map feel denser and updated in-game preview pictures v1.9.1: Fixed dealership not showing up in game (Thanks to Superkyle1990 for pointing this out) Pictures: Video by Hello1790 from the 1.4 update:
I have some suggestions for the lighthouse it would be cool if you moved it to the island and make the island look kinda like this: (gray is asphalt, white is structures/houses, red is lighthouse and brown is a dock) Or if you don't want to move it to the island, you could maybe make it look like this: (the black square surrounding the lighthouse are the fences)
I like that idea! I'll see what I can do --- Post updated --- Update 1.2a and 1.2b are released! Changes: 1.2 - Added a port area, and moved the lighthouse to another island 1.2.1 - Fixed a preview picture not showing up in-game
port has floating containers in 0.14.0.5 i was going to test it on 0.4 but it just gave me this error along with some other "could not create resource" errors
I think the floating containers are like that because I used .prefab files for the bottom containers, so it should be an easy fix. The missing forest file I'll take a look at.
Not sure why that's there. I will fix that and update the map file --- Post updated --- I tried it on 0.15 and it works fine without any pop-up errors. I recommend deleting your cache folder and restart your game. Hopefully that will fix it.
Update 1.3 is released! Changes: - Fixed floating containers in the port and removed a random floating object (thanks figs074 hello1790 and for pointing these out!)
This isn't occurring on my end... That floating container is there because a crane is holding it. And I guess it is not showing up on your end. Try clearing your cache folder. If that doesn't work, I'll see if I can fix it.
I think it depends on what version of BeamNG your using.... The Crane Won't show up for me in the world edtior in 0.17, clear cache won't work, the crane won't show up in 0.15 too...
I tried 0.15 and it still shows up for me. I don't know why this is still happening. Maybe I need to update the crane file and maybe it will work