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0.38 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Dec 10, 2025.

  1. Evan Newcomb

    Evan Newcomb
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    Joined:
    Feb 19, 2023
    Messages:
    39
    Hi Guys! I am Loving this new mega dump truck and wheel loader, But is there still a way of how any modder can still design a wentward eagle coach, Please?
     
  2. Luan_321

    Luan_321
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    Joined:
    Dec 14, 2023
    Messages:
    78
    How is this patch 13GB??
     
  3. Solarpower07

    Solarpower07
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    Joined:
    Mar 12, 2018
    Messages:
    502
    I know this is a small one, but it is one that does bother me as a modder. Ever since the additional collision triangle debug viewer modes were added (moving from 1 to 6), it has been more annoying for me to leave that debug since I have to cycle through the whole selection again (I don't use ctrl + backspace because I want to keep the other debug views on). For the other debug views, I have always just cycled in reverse to revert it, but that control option literally does not exist for the collision triangle debug—I have accidentally hit ctrl + shift + t numerous times out of muscle memory (since that is what the keybind would otherwise be) and frozen my game for 30 seconds and lowered performance by spawning traffic, which I then have to wait and remove. I disabled that keybind for spawning traffic on my end, but there is no way to add it to the collision triangle debug (reverse) because that control is literally nonexistent:
    image.png

    This is a small one—but it would help me and possibly other modders! Even if it is not set to a keybind by default (since ctrl + shift + t is already taken), it would be nice to set it anyway, since I have no use for the keybind spawning traffic and currently it does not do anything when it could do this to make my life a bit easier.
     
    • Agree Agree x 1
  4. beamn driver

    beamn driver
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    Joined:
    Aug 22, 2021
    Messages:
    543
    I found a serious error - you can't access a modified map downloaded from a repository, instead of launching a mod map, west coast usa is launched, but everything is fine with the maps from the repository.
     
  5. trollboi

    trollboi
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    Joined:
    Mar 23, 2025
    Messages:
    109
    [deleted]
     
    #165 trollboi, Dec 15, 2025 at 10:49 PM
    Last edited: Dec 16, 2025 at 9:42 AM
  6. lotusneedsahug

    lotusneedsahug
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    Joined:
    Sep 14, 2025
    Messages:
    11
    Issue as of 0.38.2:
    The 33in tires on 19.5x6.75 truck rims (tire_02a_19.5x6.75_33) and the 38in tires on 22x10 truck rims (tire_02a_22x10_38) have an incorrect material definition causing no texture in game.
     

    Attached Files:

    • 284160_32.jpg
    • Screenshot2025-12-15145631.png
  7. Bobby dYck

    Bobby dYck
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    Joined:
    Mar 5, 2020
    Messages:
    67
    Output that high is not realistic for a regular naturally aspirated engine from that era
     
    • Agree Agree x 1
  8. Nerdsplosion

    Nerdsplosion
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    Joined:
    Oct 10, 2024
    Messages:
    28
    upload_2025-12-15_17-23-49.png
    Same for the 28/4.5-18 Skinny Drag Tires on the Drag Scintilla
     
  9. TripleAye

    TripleAye
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    Joined:
    May 20, 2014
    Messages:
    149
    The 0.38.2 hotfix fixed the Career drag race issues as well as fatal lua error when delivering water/dry bulk. However it introduced another fatal lua error triggered by the examine function are certain delivery job locations (specifically Sealbrik and SpearLeaf Refinery - Pier locations: that I've noticed) It's arguably a worse error as it locks up the game whereas the previous error did not for me.

    Also I'm experiencing this as well.

    Forgot to mention: I am unable to progress through the Logistics Bulk Materials career path as the dry bulk materials and liquids are only registering as regular cargo.

    Great update keep the fixes coming, thanks Devs!
     
    #169 TripleAye, Dec 16, 2025 at 2:32 AM
    Last edited: Dec 16, 2025 at 2:42 AM
  10. INSANE416

    INSANE416
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    Joined:
    May 24, 2014
    Messages:
    25
    When changing oversteer reduction assistant "Strength Reached At" to anything under 30mph, It does not respect this change as of the 0.38 update.

    This setting can be found under settings.json as "steeringStabilizationEndSpeed": , and changing it separately there does not solve the issue.

    This worked fine prior to the update, and is very noticeable when drifting and oversteer reduction assistant is turned on.

    This is happening to multiple people in my group, and it would be greatly appreciated if it was fixed.
     
    • Agree Agree x 1
  11. liveforspeed

    liveforspeed
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    Joined:
    Sep 28, 2024
    Messages:
    53
    The E34 530i 12v produces 188 hp and 260 nm. That's not absurd.
     
  12. Luan_321

    Luan_321
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    Joined:
    Dec 14, 2023
    Messages:
    78
    For some reason the left shift key doesn't work properly as clutch keybind, if you use left shift for clutch you can't shift up if you press the clutch first
    --- Post updated ---
    I found another fucking problem, the clutch doesn't work if you press the shift key first, it worked in the past version
     
  13. TripleAye

    TripleAye
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    Joined:
    May 20, 2014
    Messages:
    149
    You mean the same problem you've mentioned twice already? Relax.

     
  14. Bobby dYck

    Bobby dYck
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    Joined:
    Mar 5, 2020
    Messages:
    67
    That's very close to what the I-series makes. I don't see the problem.
     
  15. The Stig Is A Spy

    The Stig Is A Spy
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    Joined:
    Apr 11, 2018
    Messages:
    286
    upload_2025-12-16_14-53-58.png

    Are the individual per-spawn descriptions deprecated now?
     
  16. わらこんぶ

    わらこんぶ
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    Joined:
    Oct 24, 2025
    Messages:
    2
    私のフィードバックを実際に聞いてくれたかどうかはわかりませんが、MOD 削除後の車両セレクターの問題を修正していただきありがとうございます。
     
    • Agree Agree x 1
  17. liveforspeed

    liveforspeed
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    Joined:
    Sep 28, 2024
    Messages:
    53
    Why don't you want to understand? The internals are clearly faulty, and the data in the menu already says 198hp 300nm. It would be one thing if we hadn't used it before. They're not going to fix it anyway, so let's not waste our time talking.
     
  18. Xela

    Xela
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    Joined:
    Aug 31, 2017
    Messages:
    112
    hey guys, nothing new about the radial menu not showing up? when i reload the UI with ctrl+L it works one time then re-stuck immediatly
     
  19. Pr9tkin

    Pr9tkin
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    Joined:
    Jan 28, 2022
    Messages:
    568
    Why did you add the noise of stones hitting the wheel arches when driving on asphalt? Maybe sometimes you can hear stones hitting the wheel arches, but not very often. It feels like I'm driving on gravel.

    And this never happened before! I'm not sure which update ruined the sound. There was a clear tire sound when drifting and just driving straight ahead fast, and now there's this endless sand in the wheel arches... Turn off all noise sources except road sounds and you'll see what I'm talking about. Or get an electric car. There's even a mod that fixes this, but it should be in the game by default.
     

    Attached Files:

    • IMG_5480.jpeg
  20. An0n

    An0n
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    Joined:
    Oct 5, 2025
    Messages:
    21
    I NEED a fix for it :(
     
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