Experimental Physically Scatter Atmosphere

Discussion in 'Utilities and programming' started by xjikom, Nov 27, 2025 at 4:41 PM.

  1. xjikom

    xjikom
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    This shader mod add a physically based single scatter atmosphere
    Atmosphere is calculating based sun direction

    upload_2025-11-27_23-40-25.png upload_2025-11-27_23-40-25.png upload_2025-11-27_23-40-25.png
    upload_2025-11-27_23-40-25.png upload_2025-11-27_23-40-25.png upload_2025-11-27_23-49-18.png

    Installing:
    Put shaders folder in archive into your current version folder in BeamNG user folder (not the mods folder) and delete shaders folder in your BeamNG temp folder to force game rebuild the shader caches

    Update:
    v0.91:
    Change archive name to BeamNGPhysicallyAtmospherev0.91.zip
    Balanced brightness
    v0.92:
    Better color of horizon
    v0.93:
    Better color of sky
     

    Attached Files:

    #1 xjikom, Nov 27, 2025 at 4:41 PM
    Last edited: Nov 28, 2025 at 3:06 PM
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    • Agree Agree x 2
  2. SupraTech

    SupraTech
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    Bro this is wonderful, gettin it rn
    --- Post updated ---
    Does it really affect game performance tho?
     
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  3. xjikom

    xjikom
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    Maybe a little, I didn’t really test performance, but fps not decreased much on my pc
     
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  4. treuhgj

    treuhgj
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    ehm its not working
     
  5. xjikom

    xjikom
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    Did you delete shaders folder in temp folder?
     
  6. SupraTech

    SupraTech
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    I dont get what you mean for Put shaders folder in archive into your BeamNG user folder. Sorry if im a dumbass
     
  7. Colup

    Colup
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    The extra sky scattering from the sun looks really nice, but the bloom from it on any time of day that isn't barely peaking over the horizon is outrageous and makes the overall experience massively unpleasant. Is it possible to tune it such that the bloom is significantly reduced as the sun approaches overhead without compromising the scattering?
     
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  8. xjikom

    xjikom
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    No you’re not, it’s my fault, now I had changed the installing description
    I mean put shaders folder in zip into the folder your mods folder in, but not into the mods folder
    --- Post updated ---
    I guess bloom threshold in BeamNG is a bit lower, anyway, I will thy to make it looks better
    --- Post updated ---
    Does it really affect game performance tho?[/QUOTE]
    Oh it add 10% of frame generation time
    --- Post updated ---
    I guess bloom threshold in BeamNG is a bit lower, anyway, I will thy to make it looks better
    --- Post updated ---
    I think tonemapping or bloom or surface reflection in BeamNG not correct, so we can hardly get a balance visual of sky
    --- Post updated ---
    Somebody is trying to steal my account so be careful
    My last uploaded file is BeamNGPhysicallyAtmospherev0.91.zip
    --- Post updated ---
    I changed my password so it is safe now
     
    #8 xjikom, Nov 28, 2025 at 8:25 AM
    Last edited: Nov 28, 2025 at 1:37 PM
  9. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Yes. Without proper eye adaptation, it's not possible to make it work right. I faced the same issue when working on HDR skybox-based sky mod. Without eye adaptation, we can't have real energy values for sky and lights, proper energy conservation on materials, so it is always wrong. This applies also to tonemapping, etc.

    Btw, nice work on sky, looks really good for what's possible right now :)
     
    • Like Like x 3
  10. KartonFan

    KartonFan
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    Jun 20, 2023
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    Is there a chance that we will see similar sky improvements in the game officially?
     
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