I think the capabilities of modern computers and the reworking of tire physics have allowed developers to create larger-scale projects that were previously impossible.
Closest thing to 24m would be an anti aircraft truck or a giant crane. Though the object looks much closer to the camera so I don't know if it's really 24m --- Post updated --- Maybe the chains for the steel coils
Damn if it is then I don't even know what kind of vehicle or thing we're getting. I'm all for it lmao
You're likely right. And with Bauer's post about the previous teaser possibly being a front-end loader, I guess we're getting a big "construction update" for 0.38. It would also explain why the teasers were delayed for so long - modelling such large vehicles would take a long while. Hopefully, we finally get a functioning excavator alongside these two big goobers - I don't think we're getting deformable terrain this update, but who knows? Or maybe this whole update will be big-vehicle themed, and we'll finally get a functioning RV.
People have been modding Airbuses into Beam for years; there's nothing special about the stuff we get apart from a bit higher definition models (which still aren't that high poly compared to what i.e. Forza does).
If this is a heavy machines update then i really hope the in-game crusher gets replaced by a trailer based one
On the topic of Heavy Equipment speculation, I for one would like to see the possibility of a Low Boy Trailer being included in the event that a larger, heavier vehicle will be introduced in the next update.
Tried to line this up at best I could. Here's an idea of the size with the haul truck tire props which I'm guessing will be used. Definitely checks out.
While am boring and im not into heavy machinery, I cant wait to see this in beam. I know this will be made love and passion that only beam could make, I still hope they shove a smaller bit of road car stuff in? maybe the covet engine meshes into the mk1 pessima or a sedan moonhawk but time will tell
True it's just that this is something beam desperately needs, it's a physics engine after all, it only makes sense to have extreme vehicles lol
Now that we've established that we're most likely looking at a wheel loader and a mine haul truck, One thing I'll be curious to see is how they handle the drivetrain logic. Normally equipment of this size comes with a hydrostatic drive, and in some cases mine haul trucks (including the BELAZ 75710 in real life) use a diesel/electric drivetrain like a locomotive. It makes sense they're going in this direction; they conquered offroad racing with 0.27, conquered the truck sim market in 0.31, they've been going after the rally sim market since 0.35, and now they're finally tackling the hardest competition of them all; Rigs of Rods. I'm also wondering what other heavy equipment they might have planned, for this update or for the future. BeamNG.Agriculture, anyone?