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Problems with importing highmaps

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Birkenspanner, Feb 15, 2015.

  1. Birkenspanner

    Birkenspanner
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    Joined:
    Dec 26, 2013
    Messages:
    80
    Hi there,
    I have some problems with making a new map in BeamNG. I usually import highmaps I created in L3DT. This worked fine for me the whole time until the new update.

    I tried to start a new map like this. I clicked a couple of times Ok and nothing happend.
    bng1.JPG

    Then I tried to start a new map by going into an old map i didn't finish and tried to import a new highmap.
    bng2.JPG
    It failed.

    I looked up the console but there was no useful information.
    bng3.JPG

    Is there any other way to import a highmap? Or am I doing something wrong the whole time?
    I hope there's a way to solve this. Thanks in advance for replying.
     
  2. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Try putting your heightmap into the CONTENTS folder all by itself. Worked for me. This probably isn't the right way but I'm impatient.
     
  3. Birkenspanner

    Birkenspanner
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    Joined:
    Dec 26, 2013
    Messages:
    80
    Worked of me! Thanks :D

    - - - Updated - - -

    There's still that issue if press F11 in the main menu and the "Blank Room"-levelselector shows up and you press Go! nothing happens.
    bng1.JPG
     
  4. Aboroath

    Aboroath
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    Joined:
    Aug 25, 2013
    Messages:
    3,804
    Your screen shows what looks like the stand alone Torque3D program and not BeamNG. What's goin' on with that? After getting your heightmap figured
    out and in game you'll need to figure out where to go from there, copy over an existing level or make a new one. Either way that's where my knowledge
    becomes less than useful as I'm learning the ropes on this build too.

    I've copied over a GridMap and named my level Baja Sands and I can get the levels select preview and new name to show properly but when I change the
    main .mis, .ter and .mis decal folder names to Baja Sands things get very weird. When I name those folders the original Gridmap name Baja Sands is
    then selectable in the level select with it's preview and Baja Sands name attached...weird. I think the blankroomdecal.mis error is a beam thing and will
    be fixed in the next update.
     
  5. Birkenspanner

    Birkenspanner
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    Joined:
    Dec 26, 2013
    Messages:
    80
    I didn't knew that this was an error :confused:. In the previous update when I clicked Ok it opened a blank level and you had to add everything manually.
    But normally I also just copy and overwrite an existing level. I hope the devs fix this.
     
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