WIP AI Personalities Mod: Dynamic Driver Behaviors for BeamNG Traffic

Discussion in 'Mods and Skins' started by SupraTech, Jul 28, 2025.

  1. Dwoge

    Dwoge
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    i acc tought this is going to be cancelled when i first saw this
     
  2. SupraTech

    SupraTech
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    If everything goes well :)
     
  3. Dwoge

    Dwoge
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    any progress?
     
  4. SupraTech

    SupraTech
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    Been working on other projects, etk b-series (audi a3 8L) with full custom made model. Will publish thread next week if everything goes smoothly. (Based on the covet, but heavyly edited jbeam)
     
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  5. Dwoge

    Dwoge
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    which gen?
     
  6. SupraTech

    SupraTech
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    1st one (8L)
     
  7. Dwoge

    Dwoge
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  8. fhp dodge charger

    fhp dodge charger
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  9. Dwoge

    Dwoge
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    any progress?
     
  10. Cuberton

    Cuberton
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    i like this because ai always is just driving normally and you are the one causing crashes
     
  11. Kawy

    Kawy
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    Well sometimes it's the AI doing silly things
     
  12. C4crazy11

    C4crazy11
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    I think there will be something like that. Just I don't know if it was a suggestion from a random user or a WIP from the author.
     
  13. Cuberton

    Cuberton
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    @Kawy yes that is true
     
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  14. SupraTech

    SupraTech
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    Smth like what?
     
  15. Cuberton

    Cuberton
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    ai being silly ahh xd
     
  16. Kawy

    Kawy
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    Yes dont get me started on how silly the AI is
     
  17. C4crazy11

    C4crazy11
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    He deleted the message. Sorry. He was asking about if the ai will "talk" when they get angry or such. By talking, he meant that a message was displayed on top of the ai vehicle. I hope that clears up the confusion
     
  18. PantherThunder22

    PantherThunder22
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    that would be really cool but probably insanely hard to code
     
  19. An0n

    An0n
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    Can't wait, now I'll finally have a proper reason to shout at other cars for amateur driving (Mine is still gonna be worse)
    --- Post updated ---
    Didn't realise this started in like July
     
  20. jjjjj

    jjjjj
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    Is there any chance this could also affect police AI? Not just making it not come flying head on at the player especially when the player has already pulled over but also making it able to detect which police vehicles have a push bar and can do a PIT maneuver and/or which vehicles are faster and can take primary?
     
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