Hello, I was interested to know how you built your roads or what tool you used. I am making a personal project(for now) and would like to use your roads for dirt roads on my map. Perhaps you could allow me and give me details?
If you are asking about the road textures, I don't make them. They are taken from other maps and are free to use by anyone. But about building roads on this map: After reasoning why and deciding that there should be a path between A and B, I start laying decal road that follows the terrain in the shortest and easiest way possible. Then I do the first test run, and usually the curves need some fine tuning to make them more driveable. Then I use terrain tools on low pressure to lower the road surface a bit and then smooth out the worst steps and bumps. This continues until the road is somewhat driveable with most vehicles in both directions. Then comes the detailing using different decal roads, like tire tracks. They must have higher render priority than the base road to be visible. My visible roads are driveability -1. AI roads are laid separately using invisible decal road, driveability 0.5 - 1. *slight rant* Roads are not usually built to be fun to drive on, they serve a logistic reason. Even more with bridges and tunnels. Everything is built with taxpayer’s money, don’t waste it if you want a realistic map. On the other hand, this is a driving game and no one is going to drive very long on boring roads. Do I want to drive on this road ever again? – you may ask yourself after you think you’re done.
Thank you so much for your reply and how you have built your roads. And also is that boyko borisov on the picture? lol that so happens to be MY prime minister lmao or if he still is
Another question, where do you get your buildings from? unless its just from the maps in the original beamng
Buildings are BeamNG originals or from Ouerbacker’s old maps, modified to work in the current game version.
Alright thanks, just 1 thing when i imported the weight station from your map i noticed missing textures, have u had this problem before?
That’s a modded weight_station.dae from the Industrial map. Mine is called afr_weight_station and its zebra material is changed to afr_zebra. Add that material and its textures to your map and it should be fixed.