WIP Project Virginia (209,870mi²|337,750km²) map

Discussion in 'Terrains, Levels, Maps' started by fooj, Sep 23, 2025 at 8:59 AM.

  1. fooj

    fooj
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    DISCLAIMER: Due to the size of this map and the fact that this is my first map, the quality will be pretty low in comparison to most other maps, especially the first 5 miles of I-85 and Route 1


    PROJECT VIRGINIA

    About

    Project Virginia is a 209,870mi²/337,750km² mapping project of mine that aims to offer long trips for people who who enjoy trucking or going on long drives in general, it is a 1:1 scale (road distance wise) and plans to have all interstates included at one point (although this obviously won't be completed to this point for a long time), many towns and cities, and back roads will be included here and there. Small parts of other states may be included at later points as well, many features and custom props will be included to give a more immersive experience.
    Airports will also be included and railroads as well (eventually)
    Although the quality of this map will be on the lower end due to limitations of maps of this size and may look buggy in some areas due to visual bugs and floating point errors.
    Amount of roads and content will increase with each update.



    Features

    Traffic and Parked Cars
    -Traffic will spawn on pretty much all of the roads unless its the roads are in a private or extremely secluded area
    -Traffic will typically travel faster in the passing lanes most of the time just as they would in real life, increasing realism and making overtaking easier, on top of this, AI will typically follow the posted speed limits or go over by 5-10mph and slow down near speed cameras.

    -Parked AI cars are also included and will commonly spawn on streets, driveways, and less commonly on highways.
    upload_2025-9-22_11-7-3.png upload_2025-9-22_11-5-32.png upload_2025-9-22_11-10-4.png
    upload_2025-9-22_11-13-5.png

    Traffic Lights
    -Working traffic lights that AI traffic properly respond to is also included, more advanced variants and intersections are planned.

    Signs
    -Many realistic reflective signs are around the map.
    upload_2025-9-22_11-14-19.png upload_2025-9-22_11-15-9.png
    upload_2025-9-22_11-16-19.png
    Animated Dynamic Message Signs are also included:

    Gas Stations
    -Working gas stations will be commonly found around the map


    Dynamic Lights
    -Many things like streetlamps or other lights may activate/deactivate with the day and night cycle

    License Plates
    -Cars that use the US plate size will use a Virginia License plate by default.
    -Plates also use a realistic format just like in real life, most often starting with a T, J, V, or U.

    Experimental Dynamic Props
    -Dynamic props are planned but for now, they are pretty rudimentary and experimental, like this toll.


    Reflectors
    -Reflectors can be seen commonly around on the roads.


    (Reflects red in the opposite direction)


    Progress for first release
    (last updated sept 23rd)

    Interstate 85:
    NC -
    Complete (0.6Mi |0.9km)
    VA - 3.8/12.6mi | 6.1/20.2km
    -----
    Bracey, VA
    Early WIP
    -----
    South Hill, VA

    Not yet reached.
    -----
    Route 1:
    NC -
    Complete (0.6Mi |0.9km)
    VA - 1.8/15.2mi | 2.9/24.5km
    -----
    Route 13 (CBBT)

    Early WIP
    Estimated ETA for release is 1-3 Months from now
    Late September Showcase Video


    Credits:
    OwnTheBanks - Proving the heightmap
    Googlefluff - Making and providing the default license plate
    Hunter/HPMods - Generally helping me figure some things out
    TerryMartinArt - Helping me get textures working for the Dynamic message signage
    Gamergull - "Traffic Rage" script for modifying traffic risk level map-wide
     
    #1 fooj, Sep 23, 2025 at 8:59 AM
    Last edited: Sep 24, 2025 at 12:05 AM
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    • Agree Agree x 1
  2. Schuf

    Schuf
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    I love when people make real life maps, especially american ones! Keep up the good work bud
     
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  3. Daelereq

    Daelereq
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    looks awesome keep up the good work :D
     
  4. fooj

    fooj
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    Thanks, although as a side note it looks like some embeds broke and it won't let me edit the post so it seems like it'll stay like this for a while, oops
    Edit: fixed
     
    #4 fooj, Sep 23, 2025 at 8:03 PM
    Last edited: Sep 23, 2025 at 11:53 PM
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  5. mimolli

    mimolli
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    BOAH EYYY!! IST DAS GEIL!
    LOOKS GREAT!
     
  6. OSTAN5000

    OSTAN5000
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    Wow, genuinely did not expect someone to be working on a 1:1 scale recreation of my home state in BeamNG Drive. As an Appalachian, I can't wait to see you recreate the Skyline Drive, and my home town of Front Royal.
     
  7. ClarOnNG

    ClarOnNG
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    very nice map!

    several questions:
    1. how did you create a map this big? I thought BeamNG.drive only allowed maps that were really tiny
    2. how did you make the road signs? I assume Blender?
    3. how did you make the working gates and dynamic message signs?
    4. did you use the Road Architect tool to make the roads?
    I ask all this because I plan on making my own map with a similar size
     
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  8. fooj

    fooj
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    If/When I get to this will probably take a while, I see that it is near a interstate which increases it's chances but its I-66, for now I-64 and I-85 Will have the most priority
    --- Post updated ---
    1. how did you create a map this big? I thought BeamNG.drive only allowed maps that were really tiny
      To my knowledge, beamng itself does not limit the size of maps (on purpose at least), you could literally make a map the size of the universe most likely but the devs do not support maps huge like this, which is why most maps are "tiny" as the game engine is limited with huge sizes and many bugs do show once you get bigger, seeing as you play roblox you can look at this game to show better understand what I mean, also I think beamng maps already are infinite its just the terrain that people use to tell the "size" of the map but I could be wrong
    2. how did you make the road signs? I assume Blender?
      Yes I model them in blender and texture them with paint.net
    3. how did you make the working gates and dynamic message signs?
      Multiple models with lua triggers involved
    4. did you use the Road Architect tool to make the roads?
      Yes, but its an extremely annoying tool at times and I can understand why people do not like it
     
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  9. mimolli

    mimolli
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  10. Memersand694

    Memersand694
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    Dude i cannot stress to you how much I've been wanting a map like this in beamng. It almost like you could read my mind and made a map just specially for what I craved for in beamng.
     
  11. passengerpigeon

    passengerpigeon
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    Any chance you could add a fictional fast food chain called Chicken Munch in place of one of the real-life brands? It's used in Bob Blunderton's maps such as Roane County.
     
  12. fooj

    fooj
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    Possibly, If he has no issue with it
    --- Post updated ---
    Yeah its something not many have made due to game limitations and the headache it can be
     
  13. chris nowak

    chris nowak
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    looks fun and awesome good luck with it
     
  14. Memersand694

    Memersand694
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    yeah it is a daunting task, and I do recall there being a thread on the forum where someone tried to recreate the stretch of interstate 44 from OKC to Tulsa which is about 106 miles in length from each other and it endured up being cancelled. It isn’t easy to make a map like this which is why I’m so impressed with this map you’re making. Hopefully the same doesn’t happen and you able to finish it without any issues. Looking forward to the progress to come.
     
  15. Kuube

    Kuube
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    Good luck man :)
     
  16. nikwik

    nikwik
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