How do i take a screenshot with the parts menu in place? Also the rear inside door opener box things are misaligned on the Bluebuck sedan. Did the instrument panel on the Bluebuck gain new textures?
Found another issue, I was having problems with vlua scripts losing their values after calling beamstate.save() and traced it back to the script lua/common/extensions.lua function getSerializationData which unloads all extensions after serializing by calling unloadExcept at line 987 regardless of what the reason parameter is set to, I think this is probably a bug. To make sure it only unloads extensions for the correct reason it should probably be: Code: if reason == 'reload' then unloadExcept() end That way when using the "save" reason it won't unload extensions. Overall I think it's not really a good idea to have a line that unloads extensions in a function that by it's name seems like it should just return serialization data for extensions, but at least with this change there would be a way to only get serialization data without forcing extensions to unload.
Can someone explain to me why the game lags so much more than 0.36??? I'm using these: - i5-11400H CPU - 16GB RAM - GTX 1650 GPU yeah it isn't the best
I'm glad to see some improvements for controllers in the UI, but I still have a few gripes: Nice to see PS button glyphs (since I'm using a DS4 controller over USB), but the diagrams for controller layouts show XBox controllers. It would be better to show Playstation controller images with the buttons for those using them. I'm also seeing some instances where keyboard buttons, or sometimes "n/a" is shown for certain actions. I tried setting controller bindings to default but that didn't change anything. I can't get the help info showing the controller layout when you first enter the game world to show again. I wasn't able to commit the layout to memory so struggled for several minutes trying to get into the vehicle because I had forgotten the button combination. I had to resort to using the keyboard binding, which defeats the purpose of using a controller. The modifier button (R1) doesn't seem to work, which is probably why I struggled so much. Left analogue stick doesn't move the out-of-vehicle player like I'd expect it to, so had to use WASD on the keyboard. I also have another issue that I hope gets fixed soon. When spawning into a map, the game always puts me into the world before it's done loading everything in. We see a loading screen, then we're in the game and everything is still loading in. Surely it would look better for the user if the loading screen stays on for a few more seconds whilst it finishes... loading, rather than them being thrown into a low-poly game world with parts of the car rendered a few seconds at a time, all at >10fps, until it catches up. Let us select the car before we load into the map on freeroam! With the above loading times, it's annoing as hell having to load in the map with the default vehicle, then having to wait even longer for the vehicle I actually want having to load in. Given that this is a thing in scenarios, I can't see why this isn't an option on freeroam.
I have a problem about key binding. I tried to reset all my keys to the original button they were on before but, I can't now. I also tried switching the driving mode back to realistic and It won't stay.
(Disregard what was here before, it was caused by my dumbass not checking Steam to see that my BeamNG was halfway through an update before loading in the game)
someone please help me. This cursed patch has destroyed many of the mods I've worked so hard to collect, in exchange for crappy limo and crappy missions, and even wiped out 200 custom car configurations. I don't want to live through the nightmare of 0.37 any longer. If someone can tell me how to roll back to 0.36, I'll pay $10,000.
I love the new limo! I'm surprised that the new UI is much faster in this version, especially considering that I have a low-end PC. Keep up the good work, y'all are amazing! Anyway, why are so many people complaining about mods breaking the game, the new vehicle selector UI, and key bindings? I've never seen so many people complain about an update before.
I found a super minor bug: In the higher end Nine taillights, the signal wiring descriptions for the reverse/non-reverse lights are opposite of the actual parts.
The vehicle menu hasn't changed in the garage mode, it's the old one. It only works if you do a Ctrl+E. --- Post updated --- Plus with the new vehicle menu you can spawn new cars which isn't possible by default. --- Post updated --- You can also remove the vehicle in the garage. --- Post updated --- Can't close the Grand Marshall Limousine hood either. --- Post updated --- Also the new camera zoom with mouse wheel overwrite the node grabber force control --- Post updated --- I can also spawn new cars in a scenario, switch to any vehicle I want with Tab, teleport it anywhere with F7, and use node grabber I hope for players it does not happen in Career Mode, it's literally a god mode lmao
Is it possible to make these mission "Successfully delivered" objectives fill up at the same time, instead of one by one? It's annoying spending 6-10 seconds doing nothing, while those all go one-by-one-by-one-by-one-by-one-by-one (and you can see all of those, it's not like they get revealed or something, it's just highlighting them for you). //Screenshot would've been here, but uploading requires 2-step verification now??????? Whaaaaat???????// Also - those Main and Bonus objectives were filled about 800km back, so about 500 runs back, however the game always congrats you. You drove over 3.00 km in successful deliveries! You drove over 6.00 km in successful deliveries! You drove over 12.00 km in successful deliveries! I've already drove over a thousand, no need to congratulate me again and again and again. I bet it was annoying to read right now, and you have to see them highlighted one after another every time. Having them highlight at the same time (or just stay highlighted and don't animate and waste time) would make it better. --- Post updated --- You know your profile is locked and nobody can DM you, right?..
Is there a setting to stop the game from auto pausing when opening the menu like how it was before the update? --- Post updated --- That is not happening for me. Is there a setting to turn the auto pause off all together like before the update? It is very distracting to have everything stop all of a sudden.
I'm impressed with this update. Seemed for a while there the performance of the game went down to almost unplayable. Now I'm back to 140fps on high settings. But lastly.... PLEASE! and I mean PLEASE! don't mess with my controller settings . I had to re-map all my configs. couldn't stand the new modifier's. I've been playing the game for 10 plus years and it just gets better and better.