Just having the smooth turn signal stalks and lighting effects back is enough. The controller modifiers are such an awesome improvement; now I can use things like fog lights and sirens regularly without having to memorize all the keyboard combos. Some bugs I've found: 1) When I'm in Freeroam mode and go to change maps through the Freeroam mode button again, no maps load on the screen. If I back out and try it again, the same thing happened, but the text is replaced with this: 2) I have the 4WD status mapped to D Pad down, Range state mapped to LB + D Pad down, and Differential state mapped to RB + D Pad down. In most vehicles, this works great. In the D-Series, the message on-screen says the differentials are changing state, but the icons in the UI do not change. In the MD Series, none of the three bindings work at all.
i dont wanna be that guy but uh the bolides tail lights are still instant and uh ugly. they should be halogens and fade in a little like a fiero, i havent checked brake glow yet but ill edit this with if that works either,
There is something messed up with the node grabber key. When i press hold ALT GR (as usual) to enable the node grabber, i can't no longer use the mousewheel to change the strength, instead it changes the camera speed?? Only if i use 2 fingers + Mousewheel (which is very uncomfortable) by holding ALT GR + SHIFT + Mousewheel i can change the strength. But somehow sometimes it works as previously by just ALT GR +Mousewheel (scrolling). The label says now to hold shift, but when i tried to change it in the settings it says that camera speed is set to ALT + Z Axis which is not ALT GR + Mousewheel? Huh? Still in safe mode.
The Soliad Wendover received updated PBR lights, but for some reason it isn't featured in the 0.37 Release Notes.
Tested without mods, hood camera is broken on some vehicles (only tested on mk. 1 Pessima, Burnside Special and Miramar coupe). It's at a varied angle (somehow random every new car spawn?) EDIT: Hope this explains the issue better
Quick play of the update this morning and the new UI and cleanup has improved performance for me alot, higher graphics settings and handles it much better. Great work
is there a way to roll back the version? this "great" update broke various texture materials on my favorite cars mod.
Smooth Motion and World Edit major menu problems. Game Breaking. Did many tests to see what was causing issue with moving around windows while active. Also I had to Rebind my keys 1,2,3. While using world editor, moving things around using the hotkey 1,2,3 was changing to the car camera 1, 2, or 3. Not game breaking, just slightly annoying. Menu Art Guy.... Menu is looking better btw. Still need some artwork for the main buttons, they all look very generic and too many now, hard to home in on one of them. Like looking in a box of bolts that have 25 different ones and your looking for one particular one. It all just starts to run together. They all look to similar in color. They need to have characteristics that the eye goes too. Look at traffic signs.. They are all different colors because the eye trains easier when it associates color with shapes. What you art guy has here is just a lot of shapes.. All grey. Unless that is the look your going for, its not good for production. Its not a color correction lab that the world around you needs to be grey to work better.
The T-Series and MD-Series drivetrains work differently to the other ones, you'll find the appropriate controls in the Vehicle Specific section.
I have just found out that the T-Series is missing 2 paint colors from the prior installment. It no longer has Shale Green and Royal Green as an option in the Color Tab.
hi, can you reproduce this always ? what do you mean menu items, the actual windows ? the screen becomes completely black when moving/docking windows ? You could reset the window layout to default and see if that happens again
Every single time I update BeamNG, whether it's a small update or a big one like 0.37, my game refuses to run a few mods. Fair, maybe they didn't update their mod recently. But when my whole game's key bindings get messed up, it's a different issue. I've logged 650+ hours on the game, and only a handful of time have I had to change up my key bindings. Mainly when I switched from a Logitech G29 to a Thrustmaster T300RS, but that was no issue. Other time's were when I had a new handbrake or the elgato button box. Just took a bit of extra time, tons of more buttons and a switch to configure. Now today I go to launch the game and the key I've assigned to open the menu also pauses the game. This took me aback a little but I figured it was a normal glitch being that this is still in "Early Access". I removed the option for the Thrustmaster T300rs Ferrari wheel to pause the game and it still pauses the game. EVERY SINGLE TIME I GO TO OPEN THE MENU TO SELECT A CAR OR CAR PARTS. I removed the pause function altogether in my game so any button I press will not pause it...I press the same button I disabled for pause on my wheel and it still pauses the game. I check some of my other settings and they are completely changed, my switches I have on my physical steering wheel don't map to the buttons I assigned them in game. I bought Forza Horizon 5 because I was getting tired of having to remap and ensure my buttons work the same, hoping BeamNG would overcome these simple software issues after so many years of owning the game. Nope. Back to Forza Horizon 5. It's a bit stupid to deal with these issues even after a small update but remapping all of my buttons that I've had for many many years? Wild, I don't have some 1-off run wheel. I have a Thrustmaster t300rs wheel which BeamNG supports. I literally bought and setup an entire sim rig solely for BeamNG, configured it around BeamNG and now this.
I posted a video Here is a better video showing with and without smooth motion --- Post updated --- I feel like what would work is let the public test 2 weeks before launch. Iron out the problems before posting live. They will get plenty of feedback. Or one week have an option to opt in beta. So if it does hit the fan, it will before everyone else gets it. --- Post updated --- I posted a newer video on the thread. shows me doing that with and without smooth motion enabled. thank you!
We changed the picture because we found out the image had huge resolution and was contributing to the UI being slow. We decided to take a better picture instead of simply making the old one smaller
This means that you can map which gear on your H-shifter maps to which gear on the vehicle. In case the vehicle has weird setups like multiple reverse gears or anything like that which can offset the 1st gear to the 2nd position for example. This is currently not used on vanilla content, but can be useful for mods. This is the way you would set it up for example for a vehicle with 2 reverse gears: Code: "gearbox": { "uiName":"Gearbox", (...) }, "vehicleController": { "hShifterModePositions": { "-2":-1 "-1": 0 "N": 1 "1": 2 "2":3 "3":4 "4":5 "5":6 "6":7 } (...) },