The game is becoming pretty dry, I advise you to do the simple things like car chimes in this list below!!! Beamng needs some realism improvements, any of these added will be hugely appreciated for realism and attention to detail (pls do the car chimes) Vehicle Mechanics *optional* Soft-body tires that deform under load. Tire punctures from nails or debris. Tire heat simulation affecting grip. Full tire physics for cornering, braking, and acceleration. Debris, sparks and smoke when crashing Dynamic mud, sand, and dirt adhesion to vehicles. Mud, sand, dirt, and water interact naturally with car surfaces and washes. Environmental Interaction *we need street lights dawg* Real sand/dirt particles that scatter from tires (not static decals). Dynamic mud particles that stick, smear, and scatter realistically. Volumetric smoke for tires, engine, and crashes. Volumetric clouds that cast proper shadows and interact with lighting. Realistic wind affecting vehicles, debris, and vegetation. Dynamic rain with proper surface interaction, puddles, and splashes. Street features: speed bumps, potholes, and varied tar patches. Street lights and urban lighting (e.g., West Coast USA style). Extreme weather events: storms, hurricanes, tornadoes. Gauges & Dashboard *attention to detail i guess* Animated mechanical gauges with proper inertia. Needle over-rotation past limits (like Civic Type R) if engine allows. Dashboard reacts to: Broken blinkers, if the blinkers are out of sync , it blinks out of sync too. Broken blinkers: indicator blinks white(exterior) if glass is damaged. Audio & Feedback *IMPORTANTTTTT* Real car start-up chimes for every model. Chimes for: Check engine Overspeed (120 km/h+) Open door while driving Low fuel Audio alerts match gauge and dashboard warnings. 5️⃣ Visual & Cosmetic Details *SEMI IMPORTANT* Cars accumulate dirt, sand, and mud realistically, which reacts to rain and car washes. Animated windshield wipers that clear water and debris. Debris, dust, mud, and sand react dynamically to wind, speed, and collisions. Realistic visual feedback for soft-body damage and particle effects during crashes. Goal: Make BeamNG the most realistic driving and crash simulator ever, combining soft-body physics, environmental interaction, extreme weather, fully interactive dashboards, and real-world vehicle audio/feedback. Hope you read it, reply, or even add some -win10kimo to the best dev team ever
Most of this stuff is pretty hard to add to the game, like the mud, sand, snow, etc. But, you've got some good ideas!
The Midtown Madness duology, and Synetic's racing games such as World Racing 2, Alarm for Cobra 11: Nitro, and the Crash Time series use overlays for scratches, damage, and dirt. It's not that hard to implement that feature to BeamNG, so.
Sorry? How can you know wheter it's simple or not? Have you ever developed a game? Or been involved in the development of one? This car game in particular is super complex, it's nothing alike the games you mentioned. It's far more complex under the hood.
You know it’s made by ai when it says to “add soft body physics to the cars” That’s most of the god damn game lmao Also not even good ai, because chatGPT understands BeamNG
Dude this game has tire development going on right now,and chimes to every car why that would make everyone pissed on at that constant ding,ding.The weather ideas are smart but just download mk dynamic weather. You have some smart ideas but....why am I posting your probly ai.
That too, it has the smell of AI around it, to be honest if its GPT its pants, probably Gen 2 model at best, but if its the other, well who knows!
i did use chatgpt cuz i just brain dumped ideas to it and told it to format it properly --- Post updated --- its chatgpt 5 btw
How do you expect to ever be able to figure out how to write a whole frikin thing if you never even try? There's one way to learn how to write: write.
You clearly didn’t even give the ideas. Unless some how BeamNG doesn’t have softbody physics and debris like your ai said.