I think they misspelled "nvm", or "nevermind". I've sometimes done that when typing quickly on a phone.
I might be late for speculation but clearly we’re getting a prop-related update (also the teaser is showing the spike strip I have no doubt).
it almost looks like a harmonica, which would be quite funny to add as a random prop. Perhaps having it as an option on certain cars to go off in the wind would be quite plausible, considering that the devs are adding literally anything
Also something that might be off topic but is something interesting to talk about. YouTube is officially now requiring money for speeding up vids and shorts. YouTube atp is turning into CapCut.
cats vs hamster update! The Hamster wheel, Bubbles but it had those soccer balls, OT I think this is a prop update, AND/or most content seems under the hood, I.E hard to show, maybe the limo/Grand marshal refrush is all we get, Witch is more then ok but maybe most of it, is under the hood?
The shape of the blob is giving me Bolide vibes, and the police car blob is giving me '96 Pessima vibes. However, I noticed that it has a beacon light, not a lightbar. Does this mean that we are getting a Michigan State Police livery? (this is a joke btw)
I hope the gumball police lights get the halogen effect, but I guess all halogen lights on cars are paused until that issue is fixed.
No. And no. If you are willing to pay more and want devs to make more, gift copies of BeamNG to those who don't own or can't afford it.
No. It would be a tragedy. The lack of content in the game means it needs lots of DLCs to complete the game. So it's no doubt that we need to spend more money than the game itself. I could accept that the game has few paid DLCs, but I can't accept the fact that you need more money to buy all the DLCs than the game itself. I guess some players might think so. Well, they did in some areas last year. Back to the topic, With the Spike Stripe comes out, it would be possible that devs plan to improve the police chase system, especially the roadblock. The new roadblock may look like this:
I understand that that "3 weeks" is probably a joke, but I doubt that the update is three weeks away. That would be the 30th of September, which is: -A: Past the 20th of the month (which no update since 0.23 has released after) -B: Too close to the usual release date of the winter update (the 30th would be between 71-75 days before the three previous update release dates (the 13th, 14th, and 10th of December), and we haven't had a major update closer than 77 days since 0.24.1) And the longest wait between the last teaser and update post-0.21 has been 16 days (0.31), with 0.26 (13 days) coming in second. Every other time for the past five years, we've had to wait no longer than a week. Multiple times, we've had one last teaser a day before the update (0.25, 0.30, 0.33, 0.34). I think that the update will most likely drop no later than the 18th of September, but I feel like this is our eighth/ninth/tenth (and probably final) teaser right before 0.37 drops. It would make sense that it's a teaser of a previously-revealed piece of content that the devs would finish on. Considering that the dyno didn't work as well as hoped, it makes sense that the devs would be stoked for one of their wacky experiments to be released in a usable state. I'm curious how much effort went into making the spike strip work, and how its code can be re-used in various other props and/or vehicles.