oh damn you brought it back i thought it a lost cause after the game went PBR and this thing just became out of my capability to update great stuff --- Post updated --- been there done that
gonna try to add some other features like brake thermals and dampers that work dampers seem to use some kind of adjustable slidenode thats supposed to be bound to the lua but idk how to update it to work with the modern game currently got the hydros that are supposed to stiffen the suspension moving by linking them to the blinkers which doesent really work but they do move somebody that actually has intelligence can probably get it working i cant code at all i just tried to copy over the crusher lua that didnt work
By the way, it says 1972 instead of 1927 in the filename... Whoops! Just a simple mix-up when you were typing and that is totally fine. This is a really nice vehicle anyways and is worth the error.
Awesome refresh! I was making a custom config but found a weird bug, every time I remove the front bumper, the game crashes.
its kinda funny with beamng 0.34 release that they added the bruckell nine with looks exactly the same lol
Not really maybe the sedan but this car isn't based on a 32 ford model A and it drives completely different this car was out like 7 years ago or so the original pre war mod
Sorry for the bump but is there any chance that the headlight textures could be fixed for the current version of the game? Clearing the cache doesn't resolve the issue.
Wow, what are the odds I push a hotfix on the same day, just a year later? Just goes to show how not around I am lol . I reverted the headlight texture for now since it was just the Burnside one anyways, fixed the spare tire thing I thought I fixed a year ago, and added all the awesome fixes and updates done by @Vantello and @minediamonds304 so the main post isn't so lacking anymore. I made a super quick headlight normal to test stuff, but the mesh isn't cooperating in Cycles so I haven't been able to bake it properly yet (that's why it's not transparent like glass in the screenshot, thanks viewport shading). I want to get that done hopefully quicker than 365 days from now. No promises though!