right so i figured it out i had 2 tornado mods that used the games wind, and when i disabled one of them it worked again!
Thank you for the great mod. Recently been getting an error when turning Off Simplified Traffic. Error From the Log: Code: 215.41605|E|GameEngineLua:Exception| [string "lua/ge/extensions/dynamicWeatherMK/common.lua"]:15: attempt to index a nil value =============== Stack Traceback >> START >> (1) metamethod C function '__index' (2) Lua upvalue 'isSimplifiedOrUnicycle' at line 15 of chunk 'lua/ge/extensions/dynamicWeatherMK/common.lua' vehicle = userdata: (...) bool = boolean: false (*temporary) = nil (*temporary) = number: 1.06438e-311 (*temporary) = number: 76603 (*temporary) = nil (*temporary) = userdata: (...) (*temporary) = string[28]: "attempt to index a nil value" (3) Lua field 'applyWindAll' at line 47 of chunk 'lua/ge/extensions/dynamicWeatherMK/common.lua' forceVec = cdata: (...) (for index) = number: 9 (for limit) = number: 13 (for step) = number: 1 i = number: 9 vehicle = userdata: (...) (4) Lua local 'func' at line 2004 of chunk 'lua/ge/extensions/dynamicWeatherMK/weather.lua' dt = number: 0.0188184 dtSim = number: 0.0195 showGui = boolean: true (5) Lua field 'hook' at line 820 of chunk 'lua/common/extensions.lua' funcName = string[8]: "onUpdate" funcList = table: 0x01f58c886968 {1:function: 0x01f57c02e5f8, 2:function: 0x01f50d019c70, 3:function: 0x01f5984d5aa8, 4:function: 0x01f50d2aa020, 5:function: 0x01f54990ea00, 6:function: 0x01f50d260158, 7:function: 0x01f57bc0cee8, 8:function: 0x01f53a45e738, 9:function: 0x01f50ce57048, 10:function: 0x01f52e078830, 11:function: 0x01f5490ce088, 12:function: 0x01f53b04f910, 13:function: 0x01f57c2e9290, 14:function: 0x01f53aa51450, 15:function: 0x01f50cf5da88, 16:function: 0x01f57c0b7c28, 17:function: 0x01f51ebc78a0, 18:function: 0x01f52df549d8, 19:function: 0x01f50cd7e020, 20:function: 0x01f51ee514a0, 21:function: 0x01f53cac9650, 22:function: 0x01f5890d3298, 23:function: 0x01f59b8be060, 24:function: 0x01f57bd24008, 25:function: 0x01f50cc64290 (more...)} (for generator) = C function: builtin#6 (for state) = table: 0x01f58c886968 {1:function: 0x01f57c02e5f8, 2:function: 0x01f50d019c70, 3:function: 0x01f5984d5aa8, 4:function: 0x01f50d2aa020, 5:function: 0x01f54990ea00, 6:function: 0x01f50d260158, 7:function: 0x01f57bc0cee8, 8:function: 0x01f53a45e738, 9:function: 0x01f50ce57048, 10:function: 0x01f52e078830, 11:function: 0x01f5490ce088, 12:function: 0x01f53b04f910, 13:function: 0x01f57c2e9290, 14:function: 0x01f53aa51450, 15:function: 0x01f50cf5da88, 16:function: 0x01f57c0b7c28, 17:function: 0x01f51ebc78a0, 18:function: 0x01f52df549d8, 19:function: 0x01f50cd7e020, 20:function: 0x01f51ee514a0, 21:function: 0x01f53cac9650, 22:function: 0x01f5890d3298, 23:function: 0x01f59b8be060, 24:function: 0x01f57bd24008, 25:function: 0x01f50cc64290 (more...)} (for control) = number: 21 _ = number: 21 func = Lua function '?' (defined at line 1962 of chunk lua/ge/extensions/dynamicWeatherMK/weather.lua) (6) Lua function 'update' at file '/lua/ge/main.lua:594' (best guess) dtReal = number: 0.0188184 dtSim = number: 0.0195 dtRaw = number: 0.016722 --------------- << END <<
Did you activate the mod using Ctrl + W first (the keybind may not work if it's already used for some other functionality)? If you did, could you provide more context? What exactly where you doing?
Yeah i did. Maybe it was the map that it couldnt do it cuz once i tried going to a different map it was working. I tried it on a modded map to see if it had support and it did but the menu wouldnt open.
is it possible to make roane county supportable for dynamic weather or. is there something that makes maps unsupportable
I think I tried this mod on Roane County and it worked for me. I don't what's wrong on your end. You could try the following: Currently working on an update
ok thank you so much ill go and try it --- Post updated --- ok so i was trying it out and after saving this happned, and im guessing that its because of ether the terrain block or scatter sky. or something idk btw i dont exactly know all about world editer so i may did something worng so i may need help
It's probably because of the terrain block. If you want to revert your changes, you can remove the /levels/SouthernHighway folder in your user folder. Weirdly enough, it works on my end. Maybe I've made some changes to the loading process on my WIP version that I forgot or it's something on your end, I don't know. Make sure to use the latest version of both mods, maybe wait for the update of the weather mod. It definitely should work after that.
ok i will try it out ok so i wanted your opinion on this, i downloaded both mods from the ingame mod thing, (the mods where yours and the maps) but now ima try to get them as zip files and remove the repo ones and see if that does something bc i heard that if you get a mod from the repo its not the same then a zip file --- Post updated --- ok so uhhhhhhhhhhh yea. zip files did nothing sadly. oh yea i forgot to say this but i tried this on safe mode and the same thing happened soooo it cant be my mods or anything but i did have an idea, is it possible if you can send me the save file or whatever from your roane county?
I just checked the current repo version of my mod (1.0.2). The updated version (1.1) will support Roane County, as it adds support for maps that don't have clouds. So you would have to add a CloudLayer object to make the map supported as of now. For some reason I thought the current version already supports maps without clouds. Sorry
I don't know if the update is approved tomorrow. I uploaded it to the repo today, but it could take longer. For now, you would have to edit the map if you want to use the weather mod on it.
you saved me sir. thank you. have a good day. i will stop bombastically bombarding you. lmao --- Post updated --- but there is one more thing. what about the ai not using their lights at night? (this is a real thing people have been talking about)