All configs are oversteery, or just some ones? For me they drive fine, but I defninitely could increase the overall player experience (plenty of people said the same thing). Me and my "testers" already test driven the new GTone with many improvements (added abs, much more downforce) and it drives great now.
I built a Faux-Nuova around a standard Bolide 350 earlier and it handled much better than the standard Nuova road car.
Hmmm, very interesting... Did you add all nuova pieces? Maybe some part causes the issue. On a good note, the GTone configs have been fixed today.
I don't think I added the doors, but even with just the wheels, tires, and most of the body panels, the car drove more-or-less like the stock Bolide, just a little snappier.
Hey just wondering (I'm a dumbass so that's why I'm asking) what was the early access variant that you don't get from the repo?
Early access supporters will get multiple special limited editions, such as an edition dedicated to a race driver etc. I'm still working on that, should be on ko-fi in few days/a week --- Post updated --- I am not skilled enough sadly to make a working convertible, although it would be very cool
You just need to add some values in the configs json file so its considered a police car and can spawn in traffic. I can help if you want, just dm me.
Just wondering this is probably a skill issue on my end but on the GTone body style/parts trying was trying to make a tune with it, is there less rear downforce than the front? Because when trying to do high speed corners with it the rear end feels very light and easy to spin lol. Could just be me tho.
Do you think you'll make new center locks for the GTone bc the CVTA and Civetta wheels look a little off on the car