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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. paulnewman

    paulnewman
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    Actually I do agree that the tire behaviour is much better than most people give it credit for. I find it very enjoyable and for the most part believable. Some aspects are better than in some of the so called „hardcore sims”. There are some things that could use an improvement though.
    I agree that the difference behaviour-wise probably won’t be as big as some might believe.
    Still there is clearly the time and place for such an extensive overhaul. After all even the smallest difference in tire pressures or geometry can bring a significant difference. Considering beam’s brand new approach I believe it may have a definite effect on handling balance in some instances, especially when it comes to staggered setups which imo feel a bit wrong now.
     
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  2. zachariah.74

    zachariah.74
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    I'm gonna assume this update is mostly a technical focused update on unseen changes (bugfixes, code changes, performance improvements, general work to lay groundwork for future functionality) and the content we're getting teased is a byproduct of those team members that would usually be working on more involved vehicle work having the time to push attention towards props and whatnot. At least, I hope so. I really don't mind seeing vehicles take a backseat just for a little bit to see more love for other issues in the game. I really really really still want to see better anti-aliasing come to the game. SMAA in the big 25 is abysmal.
     
    • Agree Agree x 12
  3. Sininu

    Sininu
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    Yeah, they don't even let us downsample the game for the simplest form of great AA. It just doesn't show any resolutions higher than desktop resolution while almost any other game does.
     
  4. ghost_cauli

    ghost_cauli
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    Absolutely, but none of that really affects existing vehicles, maybe unless the devs decide to go back and fix configs that need fixing regardless. So, going back to the comment I'm replying to there's no reason for the the new car to be on hold because of tire model rework.
     
  5. ShakeandBake

    ShakeandBake
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    I don’t think you, me, or anyone here without insider knowledge can make a basis for your first claim one way or another. We simply don’t know the extent of the devs plans and their desired results. I will say everything has been in the works for a while and I agree with your point about the new car- they’ve been planning that “2026” car for a while now and they’ve also known they were reworking their tire model well before they dropped us a video. They didn’t randomly pop into Calspan with a couple dozen tires and go “what up, y’all? Throw these on your machine?”
     
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  6. MarcDoesRacing

    MarcDoesRacing
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    Wait, what “2026” car?
     
  7. ClarOnNG

    ClarOnNG
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    there is a post in the BeamNG.drive subreddit by @stenyak talking about a new car that could arrive by that time period
     
  8. MarcDoesRacing

    MarcDoesRacing
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    Where is this post exactly?
     
  9. ClarOnNG

    ClarOnNG
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    not sure
     
  10. DriftinCovet1987

    DriftinCovet1987
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    I will admit, it is quite peculiar that we're gonna be going (potentially) at least one-and-a-half years without a new vehicle. The last major gaps between new vehicles have been:

    -0.3.0.4 - 0.3.1: ~9 months (September 2013 - June 2014) (Pigeon)
    -0.9 - 0.12: ~1 year (April 2017 - April 2018) (Wentward)
    -0.19 - 0.22: ~1 year (April 2020 - March 2021) (Wendover)
    -0.30 - 0.33: ~1 year (September 2023 - September 2024) (MD-Series)

    With the first big gap, that was because there were so few devs and the Pre-Race update turned out to be quite large. (The Pigeon also could've been a bit more complicated to develop than expected, as it was the first fiberglass vehicle and the first three-wheeler.) The Wentward was a very ambitious project. It was (and still is) a very large vehicle with things like air suspension, opening doors, and an accompanying campaign and bus mode. The latter two gaps were likely both related to the Gavril truck remasters (certainly the second one, since the MD-Series uses a lot of T-Series parts), and the Wendover's digidash (and being redesigned as a two-door coupe) could've delayed development, as well.

    Considering that three of the four new vehicle waits have been for something with a new technology (Pigeon, Wentward, Wendover), I feel like this vehicle has to have something truly radical. Even something like a big Citroen or '60s GT car probably wouldn't take much longer than a year to develop. If brake glow's becoming a thing in the next update, perhaps motorsport will finally take more of a focus from 0.38 onwards. A specialized circuit-racing machine (probably not an F1 car, but maybe a NASCAR or lower-level Formula car) would work very nicely at showcasing improvements in aero, tires, suspensions, and other systems.

    There's also something else to consider - the Apex Performance Metrics in Career Mode. Right now, that branch's quite barebones, but I feel like having a purpose-built racer (or two) would work excellently for a "final test". And what better thing to have alongside a revolutionary new vehicle than a new map, such as another racetrack? That could also be used for APM testing in Career Mode (although probably not immediately after release).

    0.27 had many vehicles to showcase different technologies (tank steering and flotation tires for the Wydra, TPMS and portal axles for the Stambecco, and the new bypass-shock suspensions for the SPs and Autobuggy). It also had a new map that showcased most of these vehicles' capabilities (the Wydra's much better around JRI, IMO). JV also was a technical breakthrough, having "a lot of physics triangles per square meter (which previously was a release-blocker)". Stenyak's said before that the map devs have been working on a new map for a while that might release.

    New maps that push boundaries releasing alongside new cars that also push boundaries is nothing out of the ordinary. It's happened in 0.3.6 (T-Series/Sunburst, ECA/Hirochi), 0.5.4 (Utah/Miramar), 0.15 (Italy/Piccolina), and 0.23 (Gridmap V2/Wigeon), as well as 0.27.

    Here.
     
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  11. Justin_2008

    Justin_2008
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    Just a question, why the Burnside and Grand Marshal don't fly up? Is it because they weren't released hign enough?
     
  12. CrashHavenBNG

    CrashHavenBNG
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    Maybe they didn’t land on it.
    --- Post updated ---
    I cant see any updates to the cars in the teaser. I need the limo.
     
  13. SupremeDalek73

    SupremeDalek73
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    It looks to me like the shape of the roof has changed. It could just be the motion blur but the quarter windows look steeper and the roof looks flatter. Could be nothing though.
     
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    • Agree Agree x 2
  14. silence russian mods

    silence russian mods
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    has anyone looked at the moonhawk that's also falling in the teaser? does it look slightly better than usual or is it just me?
     
    • Agree Agree x 4
  15. D A R K

    D A R K
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    Idk if someone bring that up but if u listen to video on the end of it there is sound of V8 engine or diesel V8 engine. For me it reminds me Gavril T-Series engine noise. Also you guys think it's gonna be trampoline but trampoline uses rope system or mutli fibre system with springs and ropes. I don't see anyone bringing that up.

    or

    New Tire System and reaction of tire to impact but simulated with bigger than usual reaction.
     
    • Agree Agree x 3
  16. E32k

    E32k
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    they are released farther away than the sunburst, so we know that the prop (trampoline most likely) is not big. (If its gonna be a trampoline i would love to see a square, rectangle and circle trampoline and also be able to adjust their scale)
    --- Post updated ---
    The moonhawk to me looks identical. If they were gonna remaster it, they dont need to change the shape of the body.
    --- Post updated ---
    That V8 sounds like the gasoline V8 we have already in the game, so i dont expect anything from that.
    It springs like a trampoline, and it also dampens like a trampoline. You can compare the motion with this video from Mark Rober 11:32
     
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  17. CrashHavenBNG

    CrashHavenBNG
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    I already compared the Moonhawk and Grand Marshal. They seem to be the same, though the grand marshal looks a little off, but I think thats just me hoping for content.
     
  18. MarcDoesRacing

    MarcDoesRacing
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    When do y’all think the update is going to release? My first guess was today but that’s out, so I’m guessing either Monday (nope, I forgot Monday is Labor Day) or Tuesday. if we get an 8th teaser I’m actually gonna crashout
     
    #74118 MarcDoesRacing, Aug 29, 2025 at 2:46 PM
    Last edited: Aug 29, 2025 at 2:57 PM
  19. CrashHavenBNG

    CrashHavenBNG
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    I agree with Monday or Tuesday. I hope its Monday.
     
  20. MarcDoesRacing

    MarcDoesRacing
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    Now that I think of it it probably won’t be Monday due to Labor Day, so my best guess is Tuesday.
     
    • Agree Agree x 3
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