It allows you to play BeamLR with visual damage persistence enabled. Adds a whole new layer of risk, as you can't exit the game and load it back up to avoid having to repair your car, unless you don't switch to another car
I'm happy to hear at least you got it to cache , and its not an error, I've got it to cache on 1.18, but this is when the parts were showing blank . On 1.18.1, I thought maybe because the part names and caching are fixed , something went wrong . I'm going to leave it to cache over night . Thought the game was not responding but its just caching and taking a while so I'll keep that in mind. I'm using a Samsung T7 , it reads and writes around 250-350MB/s but like you mentioned , its already a big file and the caching doubles it and mine has extra added mods . I've been playing with smaller modpacks I put together and been having blast . I keep getting issues with the race clubs, going to the event , i either get 'waiting for trigger event" or when clicking race button , shows 'nil' Repeating error shows in the console when under the race club event menu. GELua._lua_ge_extensions_flowgraph_basenode.Perf Class Check|Error while executing custom lua: work [string "local extensions = require("extensions")..."]:27: attempt to index a nil value GELua._lua_ge_extensions_flowgraph_nodes_util_customLua.Custom Lua Node: " .. code|[string "local extensions = require("extensions")..."]:27: attempt to index a nil value with fresh user folder
So, you're bypassing the bug and brought back visual persistent damage like the OG builds of the mod ? the advanced couplers broke that, but mechanical damage persisted. You could/can toggle visual manually, your way is automatic.
Yep. There is actually a button in the advanced tab of "options" that resets advanced couplers. Albeit, it's a little buggy, it's still better than nothing.
That can crash your game depending on the car used. So I don't recommend using beamstates with BeamLR until devs hopefully decide to fix the feature. It could pretty easily give you a career breaking bug especially considering beamstate saving/loading happens at the same time as car config and garage files are being saved. So use it at your own risk I guess. Which level and club causes the problem?
On Valo city , so far I noticed with the green slip club, had skip league option "waiting for trigger data" above it , thought it was because my car was over built , so I went to the red flame club , which showed bronze race available , when I click race , it shows "nil" with same errors in console . Haven't tried blue club yet. Before updating , make a copy somewhere of the backup folder located in the beamLR folder , update , after applying update , copy the backup folder you made a copy of into the beamLR folder , run beamLR , go the beamLR settings, career , click load from backup
Not sure it's compatible with this new slot system. You can of course copy some info like money and rep and progress, but NOT cars !
If you mean career files from versions before 1.18 you can't do it, they just won't be compatible. Nothing I can do about it, devs changed the whole slot system back in 0.35. I can't seem to recreate this one. This type of issue is usually caused by an issue with race club progress files, do you by any chance have installed the mod and/or addon by dropping the zip in the mods folder? If so you need to reinstall by following the instructions (both for the mod and the valocity addon, which has specific instructions unlike the other addons). Both the main mod and this addon can't be installed like regular mods.
I'm sorry, I've completely missed that instruction and installed the valocity addon as a zip to the mods folder. I will install by extracting the addon to the userfolder as instructed. Thanks for your help once again.
I've installed by extracting the addon's zip content to user folder . Everything seems to be placed where it should be. In game when trying to view/start event at green slip race club , still "waiting for trigger data".. Going to try another clean userfolder , first installing beamLR, then valo city addon by extracting to user folder . *EDIT* I did a clean user folder , installed beamLR , installed Valocity addon for 1.18.1 by extracting to user folder, disabled all mods expect valo city and part imgs. Tried on a new save , and when I pull up to the green slip race club , "waiting for trigger data" on race menu. The console is spammed with this only when under the race trigger : |E|GELua._lua_ge_extensions_flowgraph_nodes_util_customLua.Custom Lua Node: " .. code|[string "local extensions = require("extensions")..."]:27: attempt to index a nil value |E|GELua._lua_ge_extensions_flowgraph_basenode.Perf Class Check|Error while executing custom lua: work [string "local extensions = require("extensions")..."]:27: attempt to index a nil value Good news, races work on west coast and other vanilla maps , just having that issue with valo city
I couldn't get this to happen until I tried it on a different computer using the release zip files, turns out there's a bunch of missing files in the zip, specifically entire missing folders for each drag race club. Apparently that addon has been this way since it first released. Sorry about this, I have a program I made to save/load selections of files in the userfolder to add to the zip files and either I wasn't paying attention when making the selection for that addon or the program had a bug that messed up my selection. Anyway, I've now added the missing files and it fixed the problem for me. You can grab the updated zip on github and install it. Let me know if that fixes the issue for you as well. And thanks for reporting that issue, I don't know how it went so long without being reported by someone else.
Hey @r3eckon how about a racing repair/insurance system for events not freeroam. where damage to your car has some consequences. Maybe have a "sponsor system (beam lore names maybe) where based on rep/won/lost races and others you get a certain amount of repair insurance. This would be either per car or "season" a season lasting x races ?