I fixed it by copying the buildings folder from ECA and overwriting the existing files. Then the windows were fixed as well, but they weren't reflecting anything. Then I figured out it was because it was trying to use a cubemap, so I set the reflection mode from cubemap to world
The problem with this is that it will break some other textures on the map and will make duplicates. Also it should be set to cubemap
This is amazing that I just stumbled across this. So let me get this straight.. This map is pre-loaded with all vanilla assets and its already flat?! Godsend Can I ask which paintable terrains are included? My biggest issue has always been importing terrains
It has almost all of the vanilla assets + some that I made. There quite a bit of terrains added already (around 15 i think). I also update it from time to time, but you have to update it manually from the files I provide if you're already working on it. You can message me if you have any issues.
It did break other textures, so I went back to the backed up version, and the issue fixed itself. The buildings are now textured correctly, and the other textures it broke are no longer broken. Although there is one texture that is still broken, a concrete curb texture which I happened to use. I have no idea why it broke though, it desn't seem to be related to the ones I had issues with at all