Released The CrashHard Dummy 2.0 [PAID]

Discussion in 'Land' started by CrashHard, Feb 27, 2022.

  1. EuncNcap

    EuncNcap
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    Oct 26, 2023
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    3
    i have 3 ideas:

    1: i have already bought the mod and i cant get more updates so you can put it in a website that can send you the updates when you buy it
    2: make the mod compatible with more mod cars (i'm a beamng youtuber that does some crash test so i can't get so much material LFMAO)
    3: improve the steering column and make possible that the steering wheel can make some intrussion in old cars

    *sorry my english is very bad & i attempt to do my best*
     
  2. CrashHard

    CrashHard
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    1: You can get new updates using the link you got in your Email, when first buying the mod from one of the two stores I have linked in the first post.
    2: I tried doing that, but had to give it up (for now at least) It was so much extra work to keep the dummy mod up to date whenever the mod cars where updated.
    3: There are some limitations what can be done here, but I want to get the interior collision as good as I can. But the cars in game keep changing how the interiors are set up.
    So have to wait till the game developers are done making big changes to the structures of the cars. but I like the idea. :)
     
  3. CrashHard

    CrashHard
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    Sorry for the delay. Updated the mod to work with the game version 0.36
    (had to disable the passenger dummy for the MD-Series Bus. The game had hit its mech/3D Model limit. random parts started disappearing. sorry for this.
     
    #1023 CrashHard, Jul 12, 2025 at 3:01 PM
    Last edited: Jul 12, 2025 at 3:11 PM
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    To work around this limit you could try joining together some body parts of the dummy that are separate flexbodies but are in 1 group
     
    • Like Like x 1
  5. CrashHard

    CrashHard
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    Ah. thank you :) Its the way I have textured the dummy, Steel, Rubber and Plastic is separate textures, so needed to split up the models. But again thank you for the suggestion for a work around. :) You developers have done great work with the bus and armored variants. so fun to stress test :)
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Good to hear that, I'm glad you like them. Both of these variants were partially my work (everything that wasn't repurposed/modified from the main MD-Series, and wasn't related to the electric/pneumatic systems of the bus, is my Jbeam helped by feedback from other people, though for the armored truck I have to give a lot of credit to Ai'Torror for helping me tune the deformation since my own attempts made it way too strong and it deformed weird in general). So if you have any feedback about the Jbeam you can reply to me, maybe there are issues I'm not aware about that I could fix, and I have heard that you sometimes make some private changes for the videos.
     
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