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0.36 Discussion Thread

Discussion in 'General Discussion' started by Leeloo, Jun 17, 2025.

  1. Shelbyiris

    Shelbyiris
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    Sep 9, 2022
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    1,413
    its still an issue as of 0.36.3 :(

    technically not a gamebreaking bug, but i still hate using the vehicles that have it
     
  2. figs074

    figs074
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    Apr 18, 2024
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    literally unplayable
     
    • Like Like x 1
  3. beamn driver

    beamn driver
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    Aug 22, 2021
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    Cherrier vivace has a bug with a wing. It was most likely a replay recording. Back at 0.35 after recording the replay, some parts of the car had ruptures. This usually applied to the bumper caps of the headlight discs. I notice it less now, but it's still there. I've seen something like this on a miramar, but there was almost no headlight.
    --- Post updated ---
    a clear example of the difference between left and right mirrors. In the left mirror, the open rear left door completely blocks everything, but in the right mirror this is not the case. And this is not the worst mirror.For example, in the TC 800 and bruckell bastion, the body reflection in the right mirror is smaller in the left and more curved. Not only is the visibility in it too high, but objects that are not very far away are barely visible. even a car that is not so far away is difficult to see in it. This has been going on since update 0.32. There are cars in which everything is fine with this. These are ibishu bx, gavril, gavril md. You can just apply
     

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  4. dezzey

    dezzey
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    Oct 31, 2013
    Messages:
    597
    I think this entire block in WCUSA is missing its collision.
    screenshot_2025-06-24_20-21-05.png screenshot_2025-06-24_20-20-57.png
     
    • Agree Agree x 2
  5. HCs Productions

    HCs Productions
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    Mar 22, 2024
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    9
    Screenshot1015.png ETK I-Series Cut Unibody has a floating third brake light.
     
  6. Belvedere58

    Belvedere58
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    Jan 6, 2018
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    224
    The 274 V8 2 door has the same issue. It's listed as a 2 speed auto in the description, but the vehicle spawns with the 3 speed auto. The vehicle should spawn with the 2 speed that would be appropriate with this lower trim version.

    We've had three hot fixes or so and nearly none of the Burnside issues pointed out in this thread or the Burnside thread have been addressed. Years are still wrong, or cars have the old rear quarter panels and the facelift front end, content is wrong vs. the description... Are these things in the queue? It would be nice to know one way or the other :)
     
    • Agree Agree x 1
  7. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
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    Apparently this is a leftover of an old unreleased experiment, back in 2014 someone tried to make a vehicle with ABS on 1 axle only so it needed this. Then the setup got copypasted to the Burnside by accident, and from there it spread to other random cars, and nobody noticed lol. We will clean this up, thanks for the report
     
    • Like Like x 4
  8. Nico 3

    Nico 3
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    Nov 1, 2017
    Messages:
    5
    The tachometer on the MD series type B and C bus frames becomes inaccurate above 1000 rpm by a few hundred rpm below the actual rpm.
    All the other frame types are not affected.
     
  9. OLIV3R_

    OLIV3R_
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    Joined:
    Jul 31, 2023
    Messages:
    4
    I have noticed that in MD series bus when i change rear wheels to aluminium (and 295/75R22.5 heavy duty tires), the right wheel breaks second after spawning
     
  10. Green Synergy

    Green Synergy
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    Joined:
    Dec 5, 2015
    Messages:
    10
    Hey there, anyone else experiencing map loading issues? It seems to indefinitely jam on Loading Terrain in Safe Mode, and on importing COLLADA(s) for Forests in Normal Mode. This occurs for both modded maps (when in Normal Mode) and Built In maps when both in Normal Mode and Safe Mode. At this time, that only map "Grid, Small, Pure" will load both in Safe Mode and in Normal Mode, no other built in maps (including Grid Map V2) work at this time for me.

    I have tried the following so far:
    • Cleared user cache
    • Disabled all mods in Normal Mode
    • Deleted all mods from repo and any other contents in the mods folder
    • Launched and attempted to load map(s) in Safe Mode
    • Verified the game file integrity with the built in BeamNG Support Tool
    • Verified the game file integrity with Steam
    • Reattempted loading map(s) in Safe Mode
    • Disabled Windows Defender temporarily
    • Uninstalled (as already up-to-date) nVIDIA GPU Driver
    • Reinstalled nVIDIA GPU Driver
    • Re-reattempted to load map(s) in Safe Mode
    • Clean Installed the game
    • Re-re-reattempted to load map(s) in Safe Mode
    Any insight would be appreciated!


    Specs and Info:

    Windows 11 Pro 64bit builld 26100.4351 / 24H2
    Intel Core i9-11900KF
    NVMe SSD (Samsung)
    nVIDIA RTX 3080 10GB
    BeamNG.drive - 0.36.3.18350 - RELEASE - Direct3D11
     
    #330 Green Synergy, Jun 25, 2025 at 11:44 PM
    Last edited: Jun 25, 2025 at 11:53 PM
  11. hey_big

    hey_big
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    Joined:
    Aug 26, 2015
    Messages:
    182
    Why do most glowMaps have on_max set to 0.49 instead of 1.00, this seems to make smooth lights less smooth?
     
  12. The Stig Is A Spy

    The Stig Is A Spy
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    Joined:
    Apr 11, 2018
    Messages:
    227
    upload_2025-6-26_2-7-46.png

    Looking at the Sunburst, it seems like it has something to do with how the two-stage glow map system is traditionally set up (since an electrics value of 0.49 is common for lights with shared functions).
     
  13. Fleming520

    Fleming520
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    Joined:
    Mar 23, 2025
    Messages:
    1
    When can I add a skinname skin uv for the MD-Series school bus, I need to make a skin about the school bus now!
     
  14. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
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    This just has to do with the light brightness, has nothing to do with being "less smooth". That is a completely separate issue that we are still trying to fix but it's proving to be really complex
     
    • Like Like x 1
  15. The Stig Is A Spy

    The Stig Is A Spy
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    I thought they already did as per the patch notes?
     
  16. Timas

    Timas
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    Joined:
    May 17, 2019
    Messages:
    2
    After the update, when you're driving on an asphalt there are some little sounds of sand or mud outta your tires
     
    • Agree Agree x 1
  17. rafciopl

    rafciopl
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    Joined:
    Aug 12, 2018
    Messages:
    10
    Updated roof jbeam of many vehicles is great but I think because of that, in some cars, windshield and all glass needs to be a little bit stronger.
    I tested that on all updated cars and in Etk I, Miramar and 2nd Pessima you can crack your windshield driving over a pothole, curb or speed bump at around 30kph.
    Sometimes somehow even at 20kph. And it mainly happens with stock configs so it's not about some slammed ones.
     
    • Agree Agree x 2
  18. KingTurkeySub

    KingTurkeySub
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    Joined:
    Apr 11, 2020
    Messages:
    10
    0.36.3, the Burnside still has an issue when using both the fuel cell and nitrous. As well as the left taillight not fading out, while the right one does.
     
  19. r3eckon

    r3eckon
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    Joined:
    Jun 15, 2013
    Messages:
    599
    Regarding the tree structure that was added in 0.35 and the new slotPartMap table added this update, is there a specific vehicle or config that already makes use of this system and has two of the same slot ids in the config file? I'm trying to see how that system behaves when saving configs but so far I haven't found a config that seems to have two slots with the same id. I'm assuming cars with duplicate slot ids in the config will use the path as keys for the parts table in config? So far I'm only seeing configs using just the slot id as keys which is great for backwards compatibility but I'd love to see how a car that has duplicate slot ids is saved as a config.

    EDIT: Never mind, I just realized I could force it to save with paths by editing partmgmt.lua a bit. Seems to work how I expected it to.
     
    #339 r3eckon, Jun 26, 2025 at 11:31 PM
    Last edited: Jun 26, 2025 at 11:42 PM
  20. KingTurkeySub

    KingTurkeySub
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    Joined:
    Apr 11, 2020
    Messages:
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    Another thing I noticed, the right blinker also doesn't fade correctly on the Burnside.
     
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