For some reason, whenever I see "crossover", my mind automatically goes to the shitty subcompact hatchback replacements we have nowadays so companies get lower emission targets compared the regular hatchbacks. However, speaking in game, we already have a subcompact crossover in the form of the Cherrier Tograc, so that segment is already fulfilled. The rest of the SUV segments don't have a modern version, however, a single modern 2 row midsize or compact SUV can fulfill those categories, or separate compact and midsize SUVs from different manufacturers.
modern cars are much harder to develop in real life, this also applies to beamng, so its understandable that theres more 70s-80s shitboxes than new cars, since those require more vehicle systems, theres also a big lack of anything 2000s apart from the sunburst, same for anything from the 40s-70s european cars or prewar stuff
So, BeamNG is a paradise in a sense. A paradise with no emission ban and no scrapped cars due to parts and mechanical problems.In this paradise, it is full of the purity and fun of driving. You don't need to consider any real restrictions. You just need to keep your love for cars. This is really the most dreamy dream.
Personally I like the current vehicle selection and direction. BeamNG.drive currently shines with a few things. One being how the general driving experience feels far more realistic in comparison to other games despite having fictional cars. And two being the diversity in cars players get to drive. It’s amazing being able to jump from a soccer mom’s Sedan into a 1970’s Military trail crawler. Then from a goofy little 3 wheeled car to a decked out stadium truck. It shows how BeamNG’s physics engine and team can create just about anything while giving players a very wide experience.
Oh, yeah sure, I'm not poo-pooing any kind of modern car. If the devs snuck a current-gen SUV into the next update, you wouldn't hear any complaining from me. It's just that the lack of a modern X doesn't stick out to me as something that the game is sorely lacking in, any more than any other year/nationality/bodystyle gap in the vehicle roster.
Really hoping we see better anti-aliasing soon, game sorely needs it when Vulkan goes stable. Still awaiting FSR/DLSS eagerly (or just MSAA & TAA at this point!)
People also seem to forget that designing modern cars is much harder. Cars these days have very intricate and large design graphics, shapes, interiors, and aesthetics. 90s and 80s cars, on the other hand, are much easier to work with as they're much cleaner and have easy to replicate design languages.
2000s were quite interesting times for auto industry in general. Hybrids and diesels were starting to target wider audience, retro inspired design, return of muscle cars, rise of unibody SUVs/CUVs, V10 and twin turbo V12 offerings in luxury sedans, expansion of mini MPV market segment, unusual engine layouts.......... Not everything might be possible to implement currently (hybrids) or would make much sense, but if devs ever decide to start adding more 2000s cars we could see some interesting stuff.
You could say this update may be "Bussing". To add on to this, it seems their working on a WCUSA expansion, hopefully adding on to the city and or the motorway.
Im blind, it's been located. Can't geolocate it. It looks like WCUSA. Can't find anything like the beach on the left, with the transmission tower. The tower locations do remind me of the spearleaf island (and you can see the bridge on the right side). But spearleaf island is way too far ingame from the main city/ highways and doesn't have a beach like that, so it doesn't match currently.
There is a mention of some beach on the motorway signs on the main motorway in west coast USA so maybe they are expanding the motorway.
For anybody wondering if it's a WCUSA Highway expansion this is the exact location where the picture was taken: Which is exactly here: