WIP Beta released Phool Start 3.2

The cheapest Hirochi in the world is here!

  1. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    so now test to upload a screenshot

    screenshot_2025-04-26_15-06-13.png
     
  2. JorgePinto

    JorgePinto
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,430
    Thanks for all that research! I can incorporate all the changes to the mod and credit you if you want.
     
    • Like Like x 1
  3. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    Greetings :)

    @JorgePinto
    ah that's nice :D No need to credit, I just thought to share my ideas this time instead of keeping it for myself...

    For the Start Super I made a separate 1.0 Engine, where I just left out the intercooler flexbody at the n/a intake. When omitting the turbocharger flexbody, there is too much missing parts. To clean it up, the intercooler nodes in the "nodes"-section should be also removed. Was just a test.
    I'm no good at 3D-modelling, but looking into the jbeam code files is fun for me :cool:

    I can upload the files here if you want to look into that.
     

    Attached Files:

    • Like Like x 1
  4. JorgePinto

    JorgePinto
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,430
    Yes please share it, I can try to polish it up, issue I had is I had no idea where to reconnect stuff...thanks for the files! If a proper 3d model can be done, will make an update with all these additions.
     
    • Like Like x 1
  5. elimiel2

    elimiel2
    Expand Collapse

    Joined:
    Feb 12, 2025
    Messages:
    902
    Hey! Jorge how do I change the badge on the steering wheel, I changed the exterior badges but it didn't change the interior. (if your wondering I'm making a scion)
     
  6. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    Greetings :D

    After days of "phooling around" with your mod I got some more ideas for weight reduction. I also tried to figure out what has changed in last update... :confused:

    @JorgePinto
    Nevertheless, here it is. I hope you don't mind uploading the edited files from your mod. The door panels of the Start Super were still a bit too heavy o_O So now I think I bothered you enough... :D
    ...maybe one day there will be a 220km/h gauge still... ;)
     

    Attached Files:

    • Like Like x 2
  7. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    lets see what is cooking here... :oops:

    screenshot_2025-05-03_20-36-35.png

    Somehow I miss the "1.0" trunk lettering, and the fender indicators seem to be indestructible. :)
     
    • Like Like x 1
  8. elimiel2

    elimiel2
    Expand Collapse

    Joined:
    Feb 12, 2025
    Messages:
    902
    @JorgePinto how do you change the logo on the steering wheel, I'm trying to make a scion lore friendly
     
  9. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    You could try to open "sunburst2_interior_start_b.color.dds" (or the original sunburst "sunburst2_interior_b.color.dds") and search for the area where the logo is. Then paint it whatever you want. Be sure to save in correct file format, i.e. png must be 24-bit color depth.
    https://documentation.beamng.com/modding/materials/texture_cooker/
     
  10. elimiel2

    elimiel2
    Expand Collapse

    Joined:
    Feb 12, 2025
    Messages:
    902
    ok but jorge pinto pls help me
    --- Post updated ---
    also, would it be weird to have a kei sunburst?
     
  11. JorgePinto

    JorgePinto
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,430
    Thanks so much for the changes! Will make sure to add it all up to the next update :) (Fixes for the things you said too)
     
    • Like Like x 1
  12. JorgePinto

    JorgePinto
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,430
    Sorry for the delay, I took a few days off...I included all the changes you did, and I just added back the 1.0 badge, now I'm checking the fender indicators :)

    So...as for the N/A engines, I'm currently trying to do the needed modifications to the engine. I already extended the air filter tube all the way round to the intake (otherwise I would need a whole new airbox to connect it right next to it) and I'm thinking about using the exhaust header from the Covet to complete the look in the back, and then of course connect it to the existing exhaust. Hopefully next week the update can be released!

    na.png
     
    • Like Like x 1
  13. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    Greetings :)

    that looks great already. I really appreciate the further improvements of your mod. It brings a lot more realism to the sunburst :D

    In the meantime I took a closer look to the diesel variant. The diesel gauges look quite good, but the rpm needle movement does not match the actual position of the rev numbers. For the petrol engines there are 500 rpm steps from one marking to the next. Without changing the markings you could say that 333 rpm is the step between two markings, so 3 lines make a step of 1000 rpm. I tested the values max=9000 and multiplier=1.5 or maybe one could have changed the rotation-z value otherwise. At least now the position of the needle corresponds to the actual rpm of the engine ;)

    "props": [
    ["func", "mesh", "idRef:","idX:","idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"],
    //needles
    ["wheelspeed", "sunburst2_needle_speedo", "dsh2ll","dsh2l","dsh1l", {"x":90, "y":0, "z":0}, {"x":0, "y":0, "z":-0.93}, {"x":0, "y":0, "z":0}, 0, 295, 64, 3.6],
    ["rpm", "sunburst2_needle_tacho", "dsh2ll","dsh2l","dsh1l", {"x":90, "y":0, "z":0}, {"x":0, "y":0, "z":-0.0218}, {"x":0, "y":0, "z":0}, 0, 9000, 2500, 1.5],
    ["fuel", "sunburst2_needle_fuel", "dsh2ll","dsh2l","dsh1l", {"x":90, "y":0, "z":0}, {"x":0, "y":0, "z":100}, {"x":0, "y":0, "z":0}, 0, 50, 0.4, 0.95],
    ["watertemp", "sunburst2_needle_temp", "dsh2ll","dsh2l","dsh1l", {"x":-90, "y":0, "z":180}, {"x":0, "y":0, "z":-1.5}, {"x":0, "y":0, "z":0}, 60, 120, 90, 1],
    ],


    The 99 PS turbo diesel is also relatively powerful with 217 Nm torque, but fuel efficiency should be better (currently about the same as petrol engines :confused:). For this case I made an ecu to get a 75 PS / 180 Nm variant (inspired by Renault 1.5 dCi) with less fuel consumption :cool:
    And a smaller final drive ratio for the diesel could be a good idea, what do you think? file is attached ;)
     

    Attached Files:

    • Like Like x 1
  14. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    and again such a great addition to the mod :cool: the 1.0 badge looks so nice :D

    But why you removed the 1.2L i3 engine? :confused: now the 1.2 config spawns kinda wrong...

    Diesel gauges for RHD works correct, but LHD still needs correction :)
     
    • Like Like x 1
  15. JorgePinto

    JorgePinto
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,430
    Will try to fix that soon thanks...I really wanted to send the update after taking so many days out and ended overlooked way too much stuff...
     
    • Like Like x 1
  16. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    @JorgePinto
    OK, all right :) After some quick checks I found some things and edited it a bit. :oops:
    In fueltank, the "variables"-section also has to match the fuelCapacity (config.pc files "vars" must also be "$fuel":40,). In the i3 engine, the turbocharger should also have the turbocharger flexbody ;);). And the diesel gauges, I think for rpm needle the values max=9000 and multi=1.5 fits best.

    The files are good to go, you can just grab and replace them in your mod directory :D

    edit: the default parts in 10_i3 engine should be updated (oops) :oops:
    "slots": [
    ["type", "default", "description"],
    ["sunburst2_enginemounts","sunburst2_enginemounts", "Engine Mounts", {"coreSlot":true}],
    ["start_oilpan","vivace_oilpan", "Oil Pan", {"coreSlot":true}],
    ["sunburst2_engine_servo_start","sunburst2_engbay_servo_start_rhd", "Brake Servo"],
    ["sunburst2_intake_i3_1.2_start","sunburst2_start_intake_i3_10", "Intake", {"coreSlot":true}],
    ["sunburst2_exhaust_i3_start","sunburst2_exhaust_turbo_start_i3_na", "Exhaust"],
    ["sunburst2_engine_ecu_i3_start","sunburst2_start_ecuNA_i3_10", "Engine Management", {"coreSlot":true}],
    // ["n2o_system","", "Nitrous Oxide System"],
    ["sunburst2_engine_internals_i3_1.2_start","sunburst2_engine_internals_i3_1.2_start", "Engine Long Block", {"coreSlot":true}],
    ["sunburst2_transaxle","sunburst2_transmission_i3_start", "Transmission"],
    ],
     

    Attached Files:

    #316 carambolage, May 20, 2025
    Last edited: May 20, 2025
    • Like Like x 1
  17. JorgePinto

    JorgePinto
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,430
    Thanks a lot! I'll be publishing a new update tomorrow, hopefully everything will be fine this time around.
     
    • Like Like x 1
  18. JorgePinto

    JorgePinto
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,430
    Ok, update is pending approval, please let me know if anything is wrong by the time is out.
     
    • Like Like x 1
  19. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    Oh yes :) I'm so excited :cool: will search like a hound dog... :D
     
  20. carambolage

    carambolage
    Expand Collapse

    Joined:
    Aug 10, 2023
    Messages:
    35
    Very good update! :cool:

    The inline-3 parts are also interchangeable between 1.0 and 1.2 to create much variety in power outputs. So the 1.2 could also be offered in n/a version, with a little stronger MPFi intake, or with a turbo that makes 90 PS instead of the Cherrier standard 110 PS ;)

    Now its time to clean up a bit, because in console it says some "duplicate parts" found:
    Duplicate part found: sunburst2_engbay_servo_start_rhd from file /vehicles/sunburst2/start/sunburst2_engine_10_i3_start.jbeam
    Duplicate part found: sunburst2_engine_internals_i3_1.2_start from file /vehicles/sunburst2/start/sunburst2_engine_10_i3_start.jbeam
    Duplicate part found: sunburst2_engine_servo_start from file /vehicles/sunburst2/start/sunburst2_engine_10_i3_start.jbeam
    Duplicate part found: sunburst2_engine_ecu_i3_1.2_speedlimit_210_start from file /vehicles/sunburst2/start/sunburst2_engine_10_i3_start.jbeam


    Also some config files need work to use the appropiate parts. :)

    And I think the inline-4 needs some love. The "low octane" version has more power than the "normal" 1.5L engine :confused:
    You want the inline-4 to stay turbocharger-only, no n/a for 1,5L, right? ;) but maybe some "detune" for the i4 turbocharger... :p
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice